
Command an elite squad through a gritty and authentic story in STAR WARS Zero Company™, a single-player turn-based tactics game set in the twilight of the Clone Wars™.
Most likely between $38.6M and $109.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 83% | approximately $64.4M |
| PlayStation | $69.99 | 89% | #67 |
| Xbox | $59.99 | 86% | — |
| Epic | $49.99 | 92% | #18 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $29.47 on Steam · China (−41%). Compare 28 prices in 14 markets →
Reviews
Themes across 2095 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Amazing game. Best in 2026 for me so far. Got some jank to it. It would be a 10/10 if I believed there was more content and updates on the way, but the situation with the dev studio makes me doubt we see any more of this game. Too bad, could have been an all timer for me.
I just can't get enough of this game, I love the story and the gameplay is tremendous would for sure recommend to people who love strategy games.
A really fun evolution on the turn based tactical strategy genre that XCOM damn near perfected. Zero Company (ZCOM) really spruces up the genre, with enough of a difference that you will be forced to adapt your playstyle instead of relying on what you know from previous games. Lots of class customisation, you can have a lot of specialisations within those specific classes and you'll need that too as you can't fully max out any character's tree. Specific heroes that have unique abilities that are a LOT of fun to mess around with. With all of this customisation and heroes, the game does turn into a bit of a power fantasy where with the right combination of units the game does feel like it becomes a bit of a cake walk on top of the injury mechanic. The game's final boss also ends on a bit of a whimper, with a sub-optimal squad I was still able to clear both phases of the final boss without the opponent having a turn. The ending does also feel a bit rushed and not entirely satisfying, with my character being misgendered with "he" instead of "she" which feels a bit naff. All in all though, a really fun game with a pretty good story on top of it. On the whole I'd recommend the game, but if you're wanting a challenge I'd strongly advise playing a step above the difficulty you intend to play on.
After we’ve been flooded with sloppy Star Wars content for years (excluding Andor and parts of the first season of The Mandalorian), here’s a gem in a sea of mediocrity. Zero Company has some flaws, like long turns due to enemies inexplicably taking forever with their animations, and the lack of a New Game Plus mode (wasted potential, but there are already some great mods thanks to the community!). But these are things that will hopefully get patched soonish. And hopefully soonish, because parts of the team were furloughed shortly before release. So support a great team and buy the best Star Wars game in recent years. If you like any of the turn-based classics like XCOM or Jagged Alliance and want to give Star Wars another chance, this is your game. Among other things, there’s an overpowered Mandalorian fighting on your side, a grenade-tossing Astromech (if skilled accordingly), and Kabb, a blue alien who speaks in rhymes and excels at uppercutting annoying mobs off the battlefield. 9.5/10
If you like XCOM and have a love for Star Wars, you're going to enjoy this game. As with all modern games there are some bugs, but they haven't detracted from my experience too badly! The price point at 50 bucks USD feels just right for what you're getting!
It is X-com Star Wars with more flare and story telling. Fans of X-com will enjoy it for the gameplay, fans of Star Wars will enjoy the story and characters and most likely the gameplay.
Came in for X-COM with a Star Wars paint job. Came out in love with every member of Zero Company (as well as the game itself). A great Clone Wars era game that fits neatly into its own place at the end of the Clone Wars, with a slew of big (and small) Glupps in the mix to keep a Star Wars guy like me happy by dangling the keys (but like, in a smart/good way). The main cast is such a great mix of misfits who don't quite belong where they're from, but fit in perfectly (well, mostly) together. And the story itself is inconsequential to the Clone Wars as a whole, but still fits in well enough to where I could see it easily fitting in as a Clone Wars show arc. I played the game on Normal and while the game felt a little on the easy side, I also felt it was just right for me, with few injuries to operators. If you want more of a challenge, playing on a higher difficulty would be recommended. Highly recommended if you're a Star Wars simp like me who at least has standards. Especially if you love the Clone Wars show, or the Clone Wars era of Star Wars in general.
Je me suis vraiment amusé sur ce jeu, fini en normal et expert Beskar. Bizarrement le système de jeu est simple et orienté distance comparé à BG3 mais pour le mieux
En absoluto se siente un juego de EA, se nota que hay mucho cariño en este juego. Como fan de XCom2, creo que se han superado. Mejores gráficos, curva más accesible, interfaz más intuitiva, más personalización, etc, etc. Una digna secuela. Como fan de Star Wars, tenía miedo de otro juego con licencia de Star Wars que simplemente mete personajes, la cantina de Mos Eisley, el palacio de Jabba (solo existe Tatooine, parece) y tres cosas más. En absoluto. Por lo que veo en otras reseñas, aquellos no muy puestos en The Clone Wars lo han disfrutado aún no entendiendo bien la historia, lo cual me parece maravilloso, pero entendiendo la historia, realmente es muy disfrutable y se nota el cariño que han puesto en cada personaje con lores muy currados y creíbles, haciéndonos sufrir, una vez más, la Orden 66.
GREAT GAME