
Command an elite squad through a gritty and authentic story in STAR WARS Zero Company™, a single-player turn-based tactics game set in the twilight of the Clone Wars™.
Most likely between $38M and $107.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 83% | approximately $63.3M |
| PlayStation | $69.99 | 89% | #67 |
| Xbox | $59.99 | 86% | — |
| Epic | $49.99 | 92% | #18 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $29.47 on Steam · China (−41%). Compare 28 prices in 14 markets →
Reviews
Themes across 2105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very fun game with a great story! It is very hard but the story makes it worthwhile to continue. Very well acted.
TL;DR Game wants to be a combination of XCOM and Mass Effect, but fails to live up to either of them. First, performance is really terrible. I am playing on as low graphics as I can and it is still super choppy. Second, while the core mechanics are great, map design is small and incredibly reused. To the point that I start thinking, 'Ugh, this map, again?' after the third skirmish in the exact same alleyway inside the hour. The Den is both too small and too empty, and clearly a victim of the constraints of time and budget. Operations feel half baked with seemingly no appreciable costs. I would have liked if some took multiple cycles and made the Operators on them unavailable for missions. This also would have made the non-unique Operators actually relevant. Lastly, the enemy design of the cultists is too obtuse and inscrutable. I genuinely cannot tell the difference between enemy types aside from 'ranged' and 'melee' The game has a lot of good bits in it, and I feel really bad about leaving a negative review. However, those good bits feel surrounded by a slog of irritation and annoyance. I went back to play some XCOM 2 because I thought maybe I wasn't giving Zero Company a fair shake, but it was the opposite. I was blown away buy how XCOM 2 was even better than I remembered and how, despite the moments of intense frustration, I was having so much more fun. I really hope they can at least fix the performance issues, and maybe then I can change this review, but when my opinion is that I'd rather be playing a game released a decade ago, I can't recommend picking up this one.
Jogão
I enjoyed this game. I found the story great. I felt the story play was though the proper length. I recommend it to anyone who enjoys turn based tactics games.
it's aight
Well done Xcom Star Wars Mash up. Characters are well written and the story is actually pretty good
This is some of the best Star Wars content to come out since the Cal Kestis series. It's very Star wars and enjoyable to anyone who's been a fan. I understand that turn based games aren't for everyone, but this would be a great introduction into one if you haven't played, or are looking to give one another chance. To sum it up: The story fits well into the star wars universe, the characters are loveable in their very own way. This sets up a new window for more star wars content to be told and lots of possibilities for future dlc or additions to tv shows. The mechanics of these types of games require critical thinking, which can make you feel the weight behind a good/bad decision. Lastly, please support the devs behind this one if you are reading this and end up liking the game. They deserve every bit of support after putting out a banger like this.
I loved Star Wars Zero Company. The core gameplay is a ton of fun, with so many different options and approaches for completing each mission that I was constantly experimenting with new strategies. I also really enjoyed all of the Star Wars universe and character tie-ins. They felt true to the setting without getting in the way of the story the game itself wanted to tell. My biggest complaints are mostly quality-of-life issues. Animations really need to be skippable or have an accelerated speed option. There are too many turns where you end up sitting and waiting for what feels like minutes while 12 enemies individually move around the map without doing anything particularly meaningful. The camera can also get stuck at some really awkward angles. More than once I found myself staring at the side of a building with no control over the camera while enemy reinforcements arrived somewhere else on the map and took their positions. Those frustrations aside, I would recommend this game 10 out of 10 times to anyone who enjoys tactics games. I would also recommend it to Star Wars fans who are mostly here for the lore and worldbuilding, since the lower difficulty settings make the game very approachable even if you are not normally into the genre. I really hope the furloughed employees are brought back and the team gets the opportunity to make DLC, because I would happily play more of this. More importantly, I hope they get the chance to make a sequel. I cannot wait to see what this studio does next.
Fun gameplay, solid story, actually fantastic and funny character writing. Runa is best girl.
Arguably the best Star Wars game in a long time. A turn based tactical game with fantastic voice acting and breathtaking cinematics. Excellent customization choices.