
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Putting the final in the final frontier. One blast from destruction, the U.S.S. Voyager is mysteriously transported into a hull space infested with danger. As part of Voyager's elite Hazard Team, you must defend it from a host of scavenging aliens, then infiltrate a Borg Cube and derelict vessels to eradicate your deadly foes. The Quake III Arena™ engine powers the dynamic gameplay as you fight for survival through 40 ultra-intense single-player missions and 16 multiplayer arenas. It's first-person shooter action that won't quit. But, be prepared-if Voyager is destroyed, humanity won't be far behind... Fight along side crewmembers with the additional of Icarus AI, an enhancement to the Quake III Arena™ engine that allows for extraordinary team interaction. Nine weapons-each with two firing modes-gives you eighteen different attack options. That means the firepower will be there when you need it most. Multiplayer modes offer Free-for-All, Capture the Flag and breathless Team play. Corridors collapse, walls explode, and enemies materialize right in front of you. Includes the Star Trek™: Voyager - Elite Force Expansion Pack.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 26 → 0.29/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best RU #135, worst US #183 · 7 markets collected
US · last 30 days
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 327 | 64% | $2.99 | |
| — | 631 | 90% | $9.99 | |
| — | 259 | 80% | $9.99 | |
| — | 237 | 90% | $9.99 | |
| — | 1.3K | 82% | $2.99 | |
| — | 158 | 76% | $2.99 |