
Stop being a SQUARE! Become a CIRCLE! Norm needs to GAIN SIDES to become ROUNDER. Guide Norm from WORLD TO WORLD, and BOSS TO BOSS, gaining SIDES along the way! Every boss Norm defeats will grant him a NEW SIDE to his shape, with NEW POWER!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Square Norm is an asset flip based on the Construct 2 game engine. The developer did some of the work on their own, however, they just copied a 2D retro pixel platformer game template, but put their own levels and "artwork" in. What I like about this is that the developer really wanted to make a video game but didn't have any clear idea how, or any consideration whether it would have any value as a video game in the greater scheme of things. The choice to use the craptastic Construct 2 construction kit confirms this, as well as the somewhat silly $5 price tag (you can get Shadow of Mordor or Skyrim for the same price... and no, this is not as good as those games). Gameplay consists of basic 2D retro pixel platforming. Apparently there's some theme to adding sides to your polygon, but jeez, this is some bottom of the barrel scraping stuff. I can see why this was dumped straight into DailyIndieGame bundles. At least it's not just a pure asset flip, so kudos to the developer for a sincere try. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote] The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] When developers want to lose it and breach Valve guidelines embarrassing themselves, it's important they actually read the review before complaining about it. I already said in my review the developer had added their own art assets, and put their own levels etc into the Construct 2 platformer template/engine, but ultimately developers must understand the engine/mechanism itself is also an "asset" for the game. Taking someone else's platformer engine and slapping your own name on it... that's flipping. I already said in my review that this was not a direct attempt at a scam, but a sincere attempt to turn someone else's asset into a real game. So whatever the developer is complaining about here, it's a pointless straw man being used to deflect the developers own consciousness away from accepting this is a truly crap game. The developer comes up with the remarkable confession they don't know how to make video games, or any software at all. That explains a lot. But it doesn't excuse anything. From the perspective of a gamer, it doesn't matter if the developer has made 100 games or none... what matters is the quality of the game. The developers own self admitted inadequacy here explains the failure, but it does not excuse it. Remember, games are for gamers, not to make developers feel good about themselves. My reviews are also for gamers, and whether developers love or hate the facts in my reviews is irrelevant as my review isn't written for developers. In an attempt to discredit the facts and validity of my review the developer seems to think that the game must be played for several hours before determining any objective facts about it. Apparently, before deciding a carton of rancid milk has gone sour, the developer thinks we must drink the whole carton before we're allowed to tell anyone the milk has gone off. What rubbish. [b]Playing a bad game for longer will not make the graphics better, cause the code to change, controls to become better, or fix any bugs or other defects in it.[/b] So why insist the game needs to be played longer? This is simply psychological denial on the part of the developer. If they can attack the review, they can pretend their game doesn't suffer from the defects this review highlights. This is outright delusion, unfortunately. [b]It does not take very long for the defects in this game to become apparent. Playing the game for longer will not change them.[/b] Now that the developer has invoked the Streisand Effect, let's take a deeper look into the public reception of "Square Norm". And... wow.... it's a doozy. SteamDB shows the game only ever reached a peak player count of TWO players... just two. This is a pitiful enough number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam, the overwhelming lack of interest in the game is remarkable, but also to be expected. This complete and utter rejection of the game from gamers should be a keen information point for anyone considering buying shovelware like this. Gamers just didn't take this seriously, and for good reason. The developers pointless response here has served no purpose but to put a spotlight on their inadequacy, the use of construction kit templates as a crutch, and the overwhelming rejection by the vast majority of gamers around the world of this terrible, low quality product. My review stands unaltered.
This is a fun and clever 2D platformer. The music is great! This indie game is packed with hours of fun!
ez egy nagy szar most vettem meg de megy is a refound azt irták zombie túlélős hát nem nagyot csalódtam ebbe az egészbe most irok a supportnak mert ez a játék elvette minden pénzemet mert ebbe lehet jackpotozni is ne csináljátok nagyon kemény
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