
Squad is a tactical FPS that provides authentic combat experiences through teamwork, communication, and realistic combat. It bridges the gap between arcade shooter and military realism with 100-player battles, combined-arms warfare, and base building.
Most likely between $77.8M and $220.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 83% | approximately $129.6M |
| Epic | $49.99 | 87% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $10.66 on Steam · Russia (−47%). Compare 16 prices in 15 markets →
Reviews
Themes across 3452 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
muchos macacos tratando de matar a mas macacos, que se repita
ertghrt
Bought this on sale several days ago just for Galactic Contention, worth every penny, Galactic Contention is amazing!
Não e gentil com novatos, nas primeiras partidas foi até bom mas agora, so frustração e olha que gosto de jogos difíceis.
Если ты думаешь эта игра легче ARM'ы, Передумай.
게임을 샀던거 같은데 왜 없노
UE5 slopfest
Game quality is non existant, too many players from other regions join US servers and just toss games doing stupid things. Nobody has microphones and hardworking squad leaders cannot punish others who make squads and do horrible stupid actions. Main camping has never been addressed by the developers and it's lead any interesting aspects of the armor combat to fizzle out. Infantry combat is not interesting, tank combat is drive around in the middle of nowhere for hours and get two kills. Please punish the developers and do not buy the game.
i fw it heavy
ha come etichetta "realistico", ma se vi aspettate un realismo del rinculo delle armi fa schifo, l'arma anche se ha rinculo dopo aver sparato non ritorna in posizione (rimane li dove il rinculo ti ha lasciato fermo immobile), quindi è come se hai un giocattolo di plastica senza un peso reale dell'arma. per questo motivo nonostante mi piace l'idea del gioco la grafica e possibilmente il game play mi sono reso conto di aver buttato i miei soldi perchè la componente primaria cioè "sparare" non mi soddisfa. se giocate tarkov e grayzone e vi aspettate lo stesso comportamento dell'arma non prendetelo.