
Squad is a tactical FPS that provides authentic combat experiences through teamwork, communication, and realistic combat. It bridges the gap between arcade shooter and military realism with 100-player battles, combined-arms warfare, and base building.
Most likely between $77.8M and $220.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 83% | approximately $129.6M |
| Epic | $49.99 | 87% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $10.66 on Steam · Russia (−47%). Compare 16 prices in 15 markets →
Reviews
Themes across 3452 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I tried to like this game, but just could not get into it. I came from Hell Let Loose looking for a similar teamwork orientated mil-sim game but more modern guns and stuff. I think the biggest turn-off for me is no enemy indicator and the friendly indicator seems to only work so far away. I'm sure that is hyper realistic and a feature hard core players love, but I team killed so many times because I had no idea if it was an enemy or not. Then I started to hesitate to shoot because I kept getting raged at and then would die instantly from an enemy. I'm sure it gets better over time but not worth the effort, friendly/enemy indicators would go a long way to getting new players I think. Also the hip fire was pretty brutal on the guns I used. Unless literally point blank it doesn't seem to work. I sprayed almost a whole clip at some dude while he was killing someone else on my team and he didn't die...and it only takes a few bullets to kill in this game. I had to pull out my pistol and aim down sights to hit the guy. Overall the learned curve is too steep for my liking and some simple quality of life like enemy/friendly indicators and some crosshairs would go a long way to changing my mind. I also realize maybe it's just "not for me" and am ok with that.
Forcing all players to buy the fireteam pack to play the rest of the missions even if the host has bought it is absolutely disgusting
I really wanted to enjoy Squad, but after hours of troubleshooting I still can’t get my microphone to work. I use a SteelSeries Arctis 7+, and the mic works perfectly everywhere else, including Windows and every other game I own. I’ve tried changing input devices, setting it as the default communication device, checking Windows permissions, verifying game files, reinstalling, and following every fix I could find. Nothing works. After digging around, it’s clear I’m not the only one. There are countless comments on YouTube and forum posts from people dealing with the exact same issue, especially with headsets that work flawlessly outside of Squad. Communication is the core of this game, so when voice chat doesn’t work, it ruins the experience. Until this issue is properly addressed, I can’t recommend Squad to anyone.
its good some bugs but not s lot
队长说我是大沙比
很硬核的射击游戏,战场氛围浓厚,玩家友好不排斥萌新
Пятилетний молочный зубик заставил бежать марш-бросок
A very interesting game
круто как граната у тебя вруках
очень прикольная толку минометом хуякает болше