
Squad is a tactical FPS that provides authentic combat experiences through teamwork, communication, and realistic combat. It bridges the gap between arcade shooter and military realism with 100-player battles, combined-arms warfare, and base building.
Most likely between $77.8M and $220.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 81% | approximately $129.6M |
| Epic | $49.99 | 87% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $10.59 on Steam · Russia (−47%). Compare 16 prices in 15 markets →
Reviews
Themes across 3442 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
垃圾游戏 做的什么垃圾服务器优化 进都进不去 太垃圾了
ахуенно
67
垃圾策划垃圾优化,天天出错强退这么烂做个屁游戏
Симулятор окопа c друзьями, старые мужики учат тебя жизни а также срут за то что ты купил игру по скидкам, мне нравится ставлю 10/10
СИМУЛЯТОР ЗАВАЛЕННРОГО ЭКЗАМЕНА ПОСЛЕ 11 КЛАССА
fdadnjoohijf
1.словил ПТСР 2. Наорал командир тех. подразделения что я рулю как 3баная кляча. 3.Арт обстрел малой такмачки мне только снится
Yep!
I tried to like this game, but just could not get into it. I came from Hell Let Loose looking for a similar teamwork orientated mil-sim game but more modern guns and stuff. I think the biggest turn-off for me is no enemy indicator and the friendly indicator seems to only work so far away. I'm sure that is hyper realistic and a feature hard core players love, but I team killed so many times because I had no idea if it was an enemy or not. Then I started to hesitate to shoot because I kept getting raged at and then would die instantly from an enemy. I'm sure it gets better over time but not worth the effort, friendly/enemy indicators would go a long way to getting new players I think. Also the hip fire was pretty brutal on the guns I used. Unless literally point blank it doesn't seem to work. I sprayed almost a whole clip at some dude while he was killing someone else on my team and he didn't die...and it only takes a few bullets to kill in this game. I had to pull out my pistol and aim down sights to hit the guy. Overall the learned curve is too steep for my liking and some simple quality of life like enemy/friendly indicators and some crosshairs would go a long way to changing my mind. I also realize maybe it's just "not for me" and am ok with that.