
Spiritfarer® is a cozy management game about dying. As ferrymaster to the deceased, build a boat to explore the world, care for your spirit friends, and release them into the afterlife. The Spiritfarer Farewell Edition includes the heartwarming base game and three major content updates.
Most likely between $22.1M and $62.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 95% | approximately $36.8M |
| Xbox | $29.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $11.81 on Xbox · Türkiye (−61%). Compare 30 prices in 15 markets →
Reviews
Themes across 1251 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
it's nice a chill game but sad af
Definitely an amazing game overall, the art style, music and pacing make this a great escape from the real world. My only criticism is that some parts of the game are still unfinished and there's a few small bugs that make parts of the game frustrating solid 9/10 overall
游戏的主题非常好,对话和人物设计都很用心。 中后期会略显无聊,因为游戏互动机制本身有限,基本就是几种主要的场景事件、对话、收集、送东西。因此建议是不要一口气打完,可以每次打个一两小时,分散到很多天来玩。 总体来说是很好的游戏,值得体验!
"if life is hard, you should not be hard to it." - elena
Really enjoyed the game, was fun and at certain points emotional. I will say some parts of the game were boring/dragged out, but that could have been the way I completed my run. During Jackie's quest, there was a lot of waiting around (he was my only spirit on board though, so perhaps if I had others it wouldn't have felt that way). Overall, amazing game! Thank you <3 ❤️
完全爽玩
This is such a beautiful game with a lot of heart and soul poured into it. The way it's conveyed to show passing, is just so beautiful, I cannot recommend this enough
abracinho :)
While I generally enjoyed the game it really started to overstay it's welcome with seemingly endless backtracking to different islands many different times. By the end I couldn't wait for the game to be over. The Overbrook hospital content especially dragged on forever and I really did not enjoy it at all. If the game was half it's length it would be an absolute gem.
不喜欢米奇和布鲁斯……就是因为他们我隔了很久才继续玩这个游戏,今天上线,还是很讨厌他们,让我船上的同伴一直伤心……自己的不幸不是向他人外泄的理由借口,我不明白为什么要设置这样的角色,这不纯纯恶心人吗?恶心玩家吗?送走他们遥遥无期,我真是不知道我还能不能坚持玩下去。太痛苦了伺候这两个狗屎角色!!!米奇,你这个废物,你将全身心交给弟弟,照顾弟弟不过是掩盖自己无能的工具,到时候被人指着你一事无成,你倒可以美美地说,大义凛然地说“还不都是为了弟弟~”我去,去死吧。哦,你和你弟弟都死了!哦哦,按照西方基督教的说,你这种自杀的懦夫是上不了天堂的!!!哦哦,你弟弟不是自杀,那你们就分离吧!!!离你弟弟远一点!!!狗屎! 哦,另加其他的吐槽: 游戏可以表现现实也可以构建一个乌托邦,这都是完全可以的,看个人喜恶来选择游戏,这是双向公平的。 但是!你这个破游戏,打着治愈向的幌子,构建一些有性格缺陷甚至是神经病的角色,让我来接触,这和把屎包装成巧克力硬喂给我有什么区别? 不是角色不能有性格缺陷,但我是玩家,游戏内容都是要服务我的!如果你非要设置这么恶心的角色,可不可以给玩家一个选择是否接纳该角色的选项呢?我现在把米奇和布鲁斯接上船,我只能捏着鼻子忍着臭味去关心他们,我的游戏体验很差好不好?!!! 难怪干不过星露谷,至少星露谷不会强行按着我的头让我去了解谢恩,在我完全自愿的情况下我去了解谢恩,虽然他也会对我嘴臭,但是我心甘情愿,了解后我很喜欢他啊,可是布鲁斯和米奇,嘴臭的要死,为了船上人员的心情我还必须每天喂饱饭,很狗屎好不好! 总之就是玩得很心累,治愈不够治愈,经营不够经营,我不明白创作团队是怎么了。一个治愈休闲游戏,达成主线里阿斯特里德关于乔瓦尼的两个成就【祸从口出】【守口如瓶】的占比总和不超过30%也可以看出购买这款游戏的人的游戏体验根本没有测评结果里那么的“好评如潮”,不然怎么连这种主线成就的完成占比都这么低呢?治愈像是游戏的免死金牌,明明是它本身无聊透顶,还能被粉丝洗不静下心来无法体味游戏的乐趣,可说出这句话的你们都未必像我一样坚持到了这个成就的剧情线。