
Space Junkies™ is a visceral, jetpack-fueled VR Arcade Shooter where you fly through deadly Orbital Arenas in hostile space, facing off in extreme battles!
Modeled estimate, not a reported figure. How we estimate →
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Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it was fun but its dead
its dead jim
cool game
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Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dead
Great game when it was out, but currently unplayable. Thanks for taking my money and running, Ubisoft.
they should had released self-hosted servers...what a beautiful and fun game ubisoft killed for greed
VR is dead, for anyone who bought into Meta this is all your fault!!
bad game it wont let me create an account
This game was a lot of fun IMO, very reminiscent of early 00s fps action such as quake 2 and the original Unreal Tournament in only good ways. The control scheme was very intuitive, one thumb for moving WASD style and the other for vertical thrust and horizontal rotation. It never got traction which i think is sad because it definitely had the potential to become one of The Multiplayer VR FPS games. I think it cost 40EUR and that was probably the bar that kept many players out, while the VR FPS market wasnt saturated with great titles there were already some popular as well as free ones that players apparently stuck to. My playtime is recorded at 1.3 hours but i played around 30x times that amount of time in the BETA, the release didnt have a lot of players so matches wouldnt start.
Maybe this game would be fun if they didn't remove multiplayer functionality by shutting down the servers. I never got to play it with people so its just gonna rot in my steam library.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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