
SPACE HASTE II is an adrenaline pumping, futuristic racing game that puts players in the driver’s seat of the hottest hovercrafts on the planet.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
Game is amazingly hot trash holy smokes man. Literally left the map on the first race and ending up locking myself from going to the next level from what it seems. Game exist only to add to your steam library collection and see that ticker increase by an extra game.
Yes.
JOGAO, pra época. Sempre lembrava desse jogo, flashbacks na memoria, joguei muito na infancia o demo desse jogo, passava horas e horas. Comprei apenas pela nostalgia, pelo sentimento. Estou fazendo isso com todos os jogos que me fizeram gostar tanto de pc.
I actually love janky and cheap racing games, and this one seemed to have a good design and atmosphere at least. But the tecnical issues on this game made me refund on principles alone, despite having payed less than a dollar in it. The intro screen doesn's load properly, no controller support or resolution scaling and the music doesn't work (which is quite good if you listen to it on youtube). This game might as well have never left myabandonware because you are paying for a straight up PORT of a 20+ year old game with the no other software adaptation whatsoever.
Space Haste 2, developed by Dreams Interactive and published by Strategy First, is a futuristic arcade racing title that centers on raw speed, hovercraft maneuvering, and straightforward competitive mechanics. Rather than positioning itself as a simulation racer with extensive customization and realism, it embraces an accessible, pick-up-and-play design philosophy. The result is a compact racing experience that channels old-school sci-fi racing energy while keeping its scope intentionally modest. At its foundation, Space Haste 2 revolves around high-velocity hovercraft racing across a collection of futuristic tracks. Players choose from a small selection of hovercraft, each designed with sleek sci-fi aesthetics, and compete to achieve the fastest times. A defining mechanic of the game is its escalating speed system: as players maintain performance and avoid mistakes, their craft’s maximum speed continues to increase. This creates moments of exhilarating acceleration where control becomes both thrilling and precarious. Mastering track layouts and anticipating sharp turns becomes essential, as higher speeds amplify both reward and risk. The track design supports this momentum-driven gameplay. Courses feature tight corners, sweeping curves, and narrow passages that demand precise handling. While environments vary in layout and visual theme, they maintain a cohesive futuristic tone marked by glowing track edges, metallic surfaces, and minimalistic sci-fi architecture. The emphasis remains squarely on racing lines and timing rather than environmental spectacle. Although the visual presentation does not aim for cutting-edge realism, it successfully conveys the sense of racing through high-tech circuits suspended in abstract digital landscapes. Adding variety to the racing formula are collectible pickups scattered along the tracks. These items include speed boosts, shields, cloaking abilities, traps, and other tools that can disrupt opponents or enhance your own performance. The inclusion of pickups shifts the experience slightly toward arcade combat racing, requiring players to balance pure speed optimization with tactical item use. Deciding when to activate a shield or deploy a hindrance can influence race outcomes, especially in close contests. However, the item system remains relatively simple, reinforcing the game’s accessible approach rather than introducing complex strategic layers. The game offers several race modes, including standard races, time trials, and ghost challenges where players compete against recorded performances. These modes provide alternative ways to engage with the tracks and encourage replayability through time improvement and skill refinement. However, the absence of a deep career progression system or extensive unlockable content means that long-term engagement relies heavily on self-motivation and mastery rather than structured advancement. Control responsiveness is central to the experience, and Space Haste 2 delivers a straightforward handling model that prioritizes speed over nuanced physics simulation. Steering is responsive but can feel sensitive at higher velocities, demanding careful throttle management and anticipation of upcoming track segments. For players seeking the pure sensation of accelerating beyond conventional speed limits, the mechanics can be satisfying. For others accustomed to deeper handling systems or customization options, the simplicity may feel limiting. Visually, the game embraces a clean, somewhat retro-futuristic style. Hovercraft models are sleek and glowing, while track environments use contrasting colors and neon highlights to maintain clarity during rapid movement. The graphics may not compete with contemporary AAA racers, but they serve the gameplay well by ensuring readability and minimizing distraction. Sound design complements the visuals with energetic engine tones and arcade-style effects that reinforce the high-speed atmosphere. Where Space Haste 2 divides opinion is in its overall content scope. The number of tracks and vehicles is limited, and there is little in the way of customization, narrative framing, or competitive online infrastructure. The experience feels self-contained and intentionally lightweight. This can make it ideal for short bursts of racing but less compelling for extended sessions. Players who enjoy arcade racers as occasional diversions may appreciate its focused design, while those seeking expansive progression systems may find it lacking depth. Ultimately, Space Haste 2 is a streamlined futuristic racer that prioritizes immediacy and speed over complexity. Its escalating velocity mechanic and arcade-inspired pickups create moments of adrenaline-fueled racing that capture the spirit of classic sci-fi hovercraft games. While its limited scope and modest production values prevent it from standing alongside more feature-rich racing titles, it fulfills its niche as an accessible, budget-friendly arcade racer. For players who value fast-paced action and uncomplicated racing mechanics, it offers a straightforward and energetic ride through neon-lit circuits. Rating: 6/10
Я понимаю, что это старая игра, но проверку временем она не прошла. Очень странная физика. Ощущение будто ты управляешь баржой, а не гоночной машиной( Не понимаю как можно красиво проходить трассу на таких скоростях
Wipeout for poor. Still okay tho.
Toute ma jeunesse, très bon jeu a faire sans prise de tête.
I recommend this game to anyone who likes futuristic racing games from the early 2000s. This was exactly as I remember when playing as a kid. I still have the CD version from back then. Very fun game.
Excelente, nunca pensé volver a jugar esta joyita, viéndolo desde la perspectiva que es un juego muy viejo. Esta de diez. No podes esperar decenas de circuitos, autos, customización. Ni siquiera corre en 16:9. Es una alegría verlo en Steam
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