
Explore the galaxy, discover and colonize new planets to acquire enough resources. Design your ships, choosing from different hulls, weapons, shields, and several devices. Once you advance with technologies, new systems will be available, and you will have to update your designs.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Yes.
boring
fun and relaxing for a strategy game
Only buy this if you are interested in the dark ages of technology, when gaming was a niche hobby for a reason.
This is an old game and was released in 1995. I discovered this title from old shareware disks with games magazines, and as such, never played the full game until this last play-through. While I have recommended this game and this title introduced a 4-player hotseat, which was quite innovative for the time, my recommendation only extends to fans of the 4x genre and collectors of historic games. For everyone else, the entry point into this series would be Space Empires 4 or 5.
I really enjoy this game. I played it years ago and now have 77 hours in the steam version. It has plenty of bugs, and once you figure out how to beat the computer you can always beat the computer even on hard mode, but its still fun to play offline. I would recommend especially when it goes on sale!
Buggy. One bug is game-breaking. In the tactical board, during the movement phase enemy ships will disappear and you have to click around to make them reappear in their new position. At other times, it would duplicate both your ship and the enemy ship like apparitions in an old position. Occasionally certain combat animations would freeze the game I would have to restart. This was annoying, but I could work around it. However, something gamebreaking occurred around the time when the enemy unlocked battleships and both Combat Sensors 2 and ECM 2 were in play. Combat worked reasonably well, and then suddenly the ability to hit anything broke. I thought maybe it was because I had Combat Sensors 1/ ECM 1 and teched up, but then attack-retreated to get six rounds of battle at range four with my Disrupters. In those six rounds, five of the rounds absolutely nobody hit. Not me, not the enemy. Only one round (the second) both my ships and one of the enemy's had a round of hits where we damaged each other. All the other times, there would be animations both of misses and of striking the shields, but once the attack phase resolved, none of ships had any damage to shields, and the ship I targetted with six ships with 6-8 weapons each had zero damage to the enemy shields. The percent to hit was 40% with my worst ships and 60% with my best. I've played with X-Com math, but 60% = 0 hits from eight guns in five rounds of combat. Something broke so bad it's unplayable. Too bad because I was really getting my nostalgia fix :(
По сравнению с первой частью, видно развитие игровой системы, играть становится немного поинтереснее. Но в 2024 году все это - на очень большого любителя, который действительно не побоится наиграть в это сотни часов.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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