
Explore the galaxy, discover and colonize new planets to acquire enough resources. Design your ships, choosing from different hulls, weapons, shields, and several devices. Once you advance with technologies, new systems will be available, and you will have to update your designs.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.89−70% | 19reviews | 58% | — | $312 |
| $1.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Reviews
This is an old game and was released in 1995. I discovered this title from old shareware disks with games magazines, and as such, never played the full game until this last play-through. While I have recommended this game and this title introduced a 4-player hotseat, which was quite innovative for the time, my recommendation only extends to fans of the 4x genre and collectors of historic games. For everyone else, the entry point into this series would be Space Empires 4 or 5.
boring
fun and relaxing for a strategy game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
По сравнению с первой частью, видно развитие игровой системы, играть становится немного поинтереснее. Но в 2024 году все это - на очень большого любителя, который действительно не побоится наиграть в это сотни часов.
Yes.
Only buy this if you are interested in the dark ages of technology, when gaming was a niche hobby for a reason.
How come I can review this game even though I never played it on Steam?
I really enjoy this game. I played it years ago and now have 77 hours in the steam version. It has plenty of bugs, and once you figure out how to beat the computer you can always beat the computer even on hard mode, but its still fun to play offline. I would recommend especially when it goes on sale!
Buggy. One bug is game-breaking. In the tactical board, during the movement phase enemy ships will disappear and you have to click around to make them reappear in their new position. At other times, it would duplicate both your ship and the enemy ship like apparitions in an old position. Occasionally certain combat animations would freeze the game I would have to restart. This was annoying, but I could work around it. However, something gamebreaking occurred around the time when the enemy unlocked battleships and both Combat Sensors 2 and ECM 2 were in play. Combat worked reasonably well, and then suddenly the ability to hit anything broke. I thought maybe it was because I had Combat Sensors 1/ ECM 1 and teched up, but then attack-retreated to get six rounds of battle at range four with my Disrupters. In those six rounds, five of the rounds absolutely nobody hit. Not me, not the enemy. Only one round (the second) both my ships and one of the enemy's had a round of hits where we damaged each other. All the other times, there would be animations both of misses and of striking the shields, but once the attack phase resolved, none of ships had any damage to shields, and the ship I targetted with six ships with 6-8 weapons each had zero damage to the enemy shields. The percent to hit was 40% with my worst ships and 60% with my best. I've played with X-Com math, but 60% = 0 hits from eight guns in five rounds of combat. Something broke so bad it's unplayable. Too bad because I was really getting my nostalgia fix :(
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $672 | 46 | 80% | $0.79 | |
| $594 | 16 | 56% | $0.79 | |
| $507.6K | 475 | 59% | $29.99 | |
| $408 | 3 | 100% | $4.99 | |
| $575K | 849 | 84% | $29.99 | |
| $361.9K | 508 | 75% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $348 | 54 | 85% | $0.49 | |
| $361 | 53 | 87% | $0.49 | |
| $384 | 66 | 89% | $0.49 | |
| $387 | 61 | 87% | $0.99 | |
| $393 | 51 | 67% | $0.54 | |
| $410 | 64 | 62% | $0.49 |