
A little experimental game about making many choices quickly. Pick from 3 options, then do it again, and again, and again... Make the best out of a bad situation. Do it as quickly as you can because time is the most valuable resource at your disposal.
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Languages: English**languages with full audio support
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Solid game to play while in long queues for ranked
Great Game Great Music Great Laser Great Choice
[h1] [/h1]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
Please tell me how we can donate to you. This is a ton of fun happy to pay for it
nice
What am I doing? What should I do? Why I am here?
Is good. Simple as.
[h1]DEVELOPERS - PLEASE MAKE IT MULTIPLAYER [/h1] More on that below. Now the review part. [b]TL;DR [/b] This game can improve your skill - it makes you think faster, make decisions faster. --- [h1]Deep-thinkers[/h1] If you are a "lets think all thoroughly, slowly... until its too late" person (aka data analyst), then this game will make you choose faster. You may benefit from this game. [h1]Fast-thinkers[/h1] If you are a "I do everything fast" person - well, really?? Lets challenge it. Survive here for 5 minutes. [h1]Full Review[/h1] [b]Gameplay: 8/10[/b] Pros: Keeps you hooked, in split-second choices and high adrenaline. Cons: Is short - needs more content and variety. Beat it in 5 hours (in 5 game sessions). [b]Audio: 8/10[/b] Pros: Fast upbeat music, fits well. Cons: Not much SFX. But you won't notice it unless pay attention. [b]Visual: 5/10 [/b] Pros: Simple, easy UI. You'll know what to do. Cons: Not so nice. But you won't notice it after 5 minutes. [b]Gameplay loop: [/b] You do split-second choices of what ship to deploy next, what gun to put on it. Almost every 5 seconds. Then face consequences for 5 seconds, and then choose again... and again... No pause, no stop. Your ships fight in real-time with enemy ships. Until the enemy fleet and boss are won. Or until you lose. Repeat. Has 20 levels to beat. Wanted more when finished. Entered the game with 0 expectations... got out of it with 100% fun in 5 minutes. [h1] Developers notice - need multiplayer [/h1] This game surely [b]deserves multiplayer[/b]. It can be 1v1, where your fleets fight against each other... Even up to 3v3 it would be interesting - e.g. one teammate focuses on defense, the other on offense. Various strategies can be played there, already now, without adding extra content. If you have played this game, you'd know how fun it would be - playing it versus each other. Lets make this visible to devs - pls upvote, or write about this in your reviews too. Thanks for reading!
Edit: I've realized that the damage profile is highly inaccurate (how am I supposed to make choices based on data if the data is completely wrong?), and there seem to MAYBE be some bugs with weapons ignoring or not ignoring shields (in the specific case I witnessed and was able to be relatively confident that it wasn't because of some other ship or weapon they directly damaged the hull, destroyed that ship, then they had to deplete the shields of the next ship they focused on), and sometimes ships explode before their hull is depleted, including the mothership itself on at least one occasion (it still had at least 15% hull remaining. The boss wasn't in x2+ damage mode at the time, there is no way the mothership could have been killed instantly from that much hull, AND the mothership hull meter at the top of the screen was still sitting at 15% or so after it exploded and the game over overlay appeared). I saw a battleship explode with over 50% of its hull remaining, and none of the enemy weapons did that kind of damage again (the boss had appeared, but the x2+ damage multiplier mode hadn't activated yet). It's kind of fun-ish and it's free, but if you are looking for a solid game, you will probably be wasting your time here. If you are looking for a free game for achievements, also look elsewhere. The achievements seem to be bugged, or maybe they only count if you do them on hard difficulty. If another review or a comment on this says how to get the achievements to work, trust that instead. Idk, I don't hunt for achievements, but I know that some people do. It feels like a playable and slightly polished proof of concept. It looks pretty, and can be fun if you are playing it without trying hard, but it lacks significant strategic depth or meaning, and a good bit of information given is still really vague. It is still kind of fun though, so I wish there was a fully fleshed out game similar to this. I play it on my phone through Steam Link sometimes. I won't bother describing more, because if you really are interested, you can try it for free. It doesn't take long for it to show most of what it has to offer.
Основной смысл игры: это выбор того или иного решения в ограниченное количество времени. Всё что нужно это выбрать то или иное действие за определенное время. В зависимости от выбора и будет зависеть, победите вы или проиграете. Задумка кажется неплохой, но мне надоело через 15 минут. И желание продолжить игру не возникло
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.