
Grow and lead a party of followers to support your quest for the throne. Explore this fantasy land with voiced dialogue and real time choices that can effect other players. This game takes heavy inspiration from Bee Swarm Simulator with an emphasis on combat.
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Languages: English*, Russian*, Simplified Chinese**languages with full audio support
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I will say it. The game had potential. Hiring a group of mercenaries and going on adventures/quests with them or as them would be SO cool. But no, all you do in this game is click. Click click click, or wait untill they gather all the resources they can, go back to the castle, and turn the resources into currency. Then turn the currency into better gear and then do the same in repeat. I don't see any reason to play this game other than wasting time. If the author is ever going to read this, I suggest to remake the game, and maybe make it cost money, instead of adding ''special'' currency for ''special'' benefits like in mobile games. Thanks for reading, hope you all have a great day.
到后期数值上升到非常离谱,已经没有什么正反馈了,纯纯折磨自己的挂机游戏。 翻译什么问题我都忍了,完全一样的地名能有三四种不同的翻译,甚至连数字都能翻译的千奇百怪,我还得猜你是什么意思,这本地化做的我第一次想玩英文原版。 其游戏核心的收集佣兵是最大的败笔,全ai绘图,而且纯粹随机,随机就算了,有很大概率是降级,我也不知道一个几乎是单机的游戏搞这种玩意折磨谁。武器系统,也是垃圾,配合着这个不明所以的翻译上面不明所以的词条,我不是很建议这个作者做游戏,他应该去写书,标题就叫《现代火星文解析》,然后一键ai翻译,地球人看不懂,火星人也看不懂。 上来摆几个dlc酷酷圈钱,赚钱倒是挺熟练啊。 我错了,看到这几个dlc我就不该碰这个游戏的。又浪费了人生几十个小时。
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While some reviewers have said this is just an idle clicker, I have to disagree somewhat. Idling is going to get you nowhere in this game, and clicking isn't either because you have to activate and click on the right things. Yes there is some idling and clicking, but not in the automatic, leave it on for 5 hours games on steam. You actually do have to navigate this game, and actively figure out things. Its simple, yet complex in understanding what the system is. Still some things I'm not sure about like equipment. I'll be honest I'm interested in this game cause of the developers work on the amazing disturbed series. And this is a pretty nice game, I just hope one day we get a disturbed 3 because those games are some of my fav games in the whole visual novel, choice genre. This is not like disturbed though, its more of an rpg. You get random hero cards which you can roll and transform into other hero cards. The achievements are fun and revolve around collecting the various heros. Although you will have to buy the rain dancer and necromancer to complete both achs... Its understandable, as this is a free game, and the developer needs to get paid somehow. If you really like this game consider buying disturbed 2, game is one of my fav horror visual novels. Also one other thing about this game, the voice acting and music are very well done.
First 2-3 hours are interesting but later everything change. After few hours you will find that it is a farming game. Something like farm simulator. You need to gather resources and craft items. There is nothing more boring in game industry than gathering and crafting - and it is all about in this game. No one cares about gathering materials. No one cares about crafting. I really expected something different and wanted to invest some money to support devs. But what I found just dissapointed me too much. Uninstalled after 6 hours - not recommended.
Какая то пожиралка времени . Нет не убивалка а именно пожиралка . Ведь тут чтобы обменять добычу ваши персонажи потратят несколько минут на лёгкой экипировке. Казалось бы обменять ресурсы это обычно одна секунда ). Но не в этой игре. Я не могу просто сидеть и смотреть как уменьшается полоска добычи по 10минут. У меня одна жизнь .
Игра 'Sovereign Elect' оказалась приятным сюрпризом в жанре политических симуляторов. Она предлагает необычный сеттинг с глубоким лором и интересной системой выборов монарха. Процесс интриг, заключения союзов и разработки политических стратегий увлекает с головой. Механика влияния на общественное мнение и балансирование между фракциями заставляет чувствовать себя настоящим правителем, пытающимся удержать власть. Графика, конечно, не поражает воображение, но стиль выдержан и функционален. Звуковое сопровождение создает подходящую атмосферу для дворцовых интриг. Основной минус – иногда игра кажется немного затянутой, а некоторые события могут показаться повторяющимися. Однако, учитывая глубину игрового процесса и возможность различных путей к победе, это можно простить. В целом, 'Sovereign Elect' - это стоящая игра для любителей политических симуляторов и уникальных сеттингов, предлагающая множество часов интересного геймплея. Рекомендую к ознакомлению, если вам нравятся игры, где нужно думать головой и плести интриги.
бессмысленная поделака (а стоп , ради длс)
啥玩意,一点教程都没有,就告诉我去金色原野,结果我一去就莫名其妙死了,一去就死一去就死
以下是我个人的体验,就目前来看的话是差评。 美工:ai绘画没什么问题,免费游戏忍了,但能不能头像协调一点,画风有一些不是一个感觉的会有一点割裂感,但整体美术风格还可以。 剧情:约等于0,我玩了老半天还是不太懂这个游戏想讲什么,新手引导很弱,我一开始跟着指导直接死了两边然后摸索了一下才发现雇佣兵召唤流程。与其说做个社区指南,还不如想想办法融进游戏流程里刚好可以讲讲背景设定,不然除了代入感很弱以外社区指南不能翻译啊sos。还有很多人都提到过的翻译,同一个地方能不能起码统一一下名称?然后ai翻译的水平也很垃圾,你不如让deepseek或者chatgpt翻译然后找个校对检查一下专有名词。 语音:不会中文可以不要语音,说实话我们游戏玩家玩了那么多种游戏,字幕+外语配音的模式已经很适应了,中文配音特别变扭听着就难受,也可能是指引不够没发现改语音语种的地方,硬着头皮听了一会都快萎了。除了发音不对以外,人物和声音的匹配度也很低,代入感进一步下降。 游戏玩法:挂机倒是没事,挂机的同时还要你关注点点点就麻烦,而且技能的展示不是很明确,比起让玩家自己找对应角色是干嘛的,不如鼠标过去出现介绍的那种感觉会更好一点。成就感也很弱。说实话一会就满了,然后我是玩了几轮才自己摸索到可以升级功绩的累计的(就是初期200max的那个),指引很弱,然后怪的难度低回报率也低。我不是很懂这个游戏想要勾起受众什么情绪,既没有吊在后头的目标设定,也没有精彩的游玩过程设计,前面的故事铺垫或代入设计又没有。你说收集类的话,起码角色设计要出彩,又没有,雇佣兵概率又低,奖励设计有严重缺陷我觉得。网游的体现在哪我不知道,因为完全没体现也没有指引,dlc我看了一下还是老问题,要通过角色人物吸引玩家的话你起码要有内涵一点吧?这个角色和我什么关系?好感度的变化升级好像一点用都没有,还不如纯粹改成战斗等级,升级之后的反馈也很弱,搞得我都不知道为什么要升级。除了人物头像和那一行字以外,角色的信息就是0,这个角色喜欢什么,性格是什么,和主人公的关系是什么,为什么成为了雇佣兵,这一切都没有回答,代入感非常薄弱,也不会激起我的太大的兴致去培养或者去活得那个角色。明明脸长得很好看,但是声音那毫无感情+奇怪腔调的说话方式,让这些雇佣兵的吸引力大幅度下降。地图不同地区不同产出这点我懂,可不可以多写几句话?这些地方boss打完了也没有反馈,也没有对地方的任何形容介绍指引,我玩下来都不知道世界观,剧情,人物背景等最基础的内容。如果作者会看到,我给您打个简单的例子,比如非常出名的某个到地狱去推箱子的同时把妹的游戏,游戏玩法本身也很枯燥,也没有什么,但是人物剧情等都充满了人物个性和灵魂,这就让游戏变得有趣了起来,作者的新作中,每个关卡结束后都可以kiss,这也是一种奖励机制,就像是掉在马前面的胡萝卜,你要给玩家一个玩下去的理由吧?游戏玩法本身挂机点击已经不占优势了,我难以想象作者究竟想做什么游戏。
одно образно а задники будто ии рисовал
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.