
In a realm between life and death, a confused soul, haunted by a life filled with misguided choices, seeks redemption and freedom.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
About


Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99 | 16reviews | 100% | — | $531 |
| $4.99 | 9ratings | 82% | — | not modelled | |
Reviews
Bem legal. No estilo DEAD DUNGEON. Bem curto, mas vale o preço. Está em PT-BR!
Gostei do jogo, deu para se divertir do começo ao fim. Recomendo! Porém, o modo cooperativo poderia ser mais bem trabalhado. Joguei em coop com um amigo, e o mais divertido acabou sendo morrer e dar risada juntos, mais do que resolver os puzzles em si. Teve fase em que eu literalmente fiquei parado kkkkk.
[i] My Experience [/i] Having played three titles by developer Nibb Games before, I was mistakenly under the impression that [b]Soulshard[/b] would be a relatively short, straightforward puzzle-platformer. Color me surprised when, once my co-op partner and I got started, it was a precision platforming experience without any real puzzle elements. I wouldn't say that the precision platforming was unenjoyable, necessarily, but this need for precision was somewhat at odds with the way I've typically played games developed by Nibb, using Steam's Remote Play Together feature. Although my co-op partner and I live only 30 miles from each other, there still seemed to be the slightest bit of input lag, and every bit matters in some of [b]Soulshard[/b]'s late-game levels. Once we got started, the only issue we ran into was when my co-op partner began inexplicably running off the edge of a cliff (into spikes) whenever a certain level began. Although I can't remember the exact number of the level, I do recall that it was later in the game. It seemed that perhaps the developer hadn't thought about the additional room necessary to accommodate a second character at the beginning of the level. To account for this oversight, my co-op partner began trying to run and jump in the other direction as soon as they spawned. This usually worked, although the timing seemed tight. Even though the game wasn't what I thought it was going be, I certainly can't hold that against developer Nibb Games. You can clearly see the precision required when viewing the game's trailer. I flagged the "puzzle" and "puzzle platformer" tags on the Steam store to try and ensure that other potential players would know what they're getting into. I enjoyed the game, although I might've had a better experience playing it in true local co-op instead of using Remote Play Together. I like the game's visual design, and my co-op partner made multiple comments about how "cute" our characters were.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian
| $4.99 |
| 6ratings |
| 100% |
| — |
| not modelled |
| $2.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
The atmosphere of the game reminded me of limbo.
Fun little 1/2 hour platformer. Recommended.
Gostei dos puzzles e das mecânicas. Ainda nao finalizei mas achei bem desafiador e da pra se divertir por um bom tempo.
Truly a game of magic and pure skill
muy buen juego solo que le faltaría un multiplicador para evitar problemas de audio
Jogo incrível! Adorei a estética e as mecânicas são bem funcionais. Parabéns pro devs :D
Норм игра на вечер. Прошел с девушкой ( она обезьяна ) за 2 часа. 8\10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.1K | 104 | 96% | $1.99 | |
| $882 | 9 | 89% | $4.99 | |
| $747 | 19 | 74% | $2.99 | |
| — | 0 | — | — | |
| $478.4K | 4K | 82% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $531 | 54 | 61% | $0.54 | |
| $540 | 58 | 71% | $0.49 | |
| $544 | 53 | 51% | $0.54 | |
| $513 | 50 | 58% | $0.54 | |
| $550 | 53 | 89% | $0.99 | |
| $555 | 56 | 30% | $0.49 |