
Soul's Remnant is a 2D platformer MMORPG focused on social gameplay and exploration! Customize your character, and conquer dungeons and bosses in this mysterious world. Play with friends or make new ones - just watch out when night falls!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Soul's Remnant is a free to play 2D platformer MMORPG by Chaomoon, with a focus on social gameplay and exploration. Customize your skills with our classless system, team up with others, and defeat monsters, bosses, and dungeons together!
Venture into the mysterious world of Soul's Remnant with friends or meet new ones along the way - just watch out when night falls!

2D platformer MMORPG with a cute and colorful pixel art graphics style
Large world to explore with lots of monsters, bosses, dungeons, and secrets to find!
Classless skill system and various stats to build your character with
Lots of equipment of various rarities to find and upgrade
Challenging dungeons and bosses for your (and your friends) to conquer
Guild system with various perks for you and your guild to unlock
Full crafting and gathering system, with many recipes to unlock and items to craft
Comprehensive quest system that provides various fun missions to complete for rewards
Befriend 10 villager NPCs and learn their stories! Each with their own unique personality
Lots of player-driven and party-based content, such as parties, party grinding, housing, and player shops for a full player-driven economy!
Full soundtrack of 40+ originally composed songs, all written, composed, and produced by Chaomoon

Hi, I'm Chaomoon! For 8 years (from 2016 to 2024), I developed Soul's Remnant alone as my passion project. Over years of hosting public playtests, the game developed a community of dedicated players, and grew to be something larger.
Now, working towards bigger and better versions of the game, the team has expanded, with Rajah joining the team since 2025 to help with future updates and development!

Community feedback has always been a crucial part of Soul's Remnant's development, so feel free to join our community and leave feedback for us, as we continuously work towards making the game even better!
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Reviews
Themes across 1223 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
le faltan cosas por mejorar pero ta god
一部しか翻訳がされてない
Soul's Remnant is a 2D MMORPG that immediately gives me that old school feeling I get from games built around exploring a big world, grinding for better gear and slowly making a character my own. I can move through a huge collection of areas, fight monsters, complete quests, collect equipment and work on different skills without being locked into one traditional class. The game is also free to play and is currently in Early Access, so I am looking at it as a game that already has a lot in place but is still being developed. The classless system is probably my favourite part. I can mix melee, ranged, magic and faith skills instead of picking one class at the beginning and being stuck with it. There are more than 72 skills across combat and life activities, along with different equipment setups and stats that let me change how my character plays. I like having that freedom because I can experiment with different builds without needing to start an entirely new character every time I want to try something different. There is a surprising amount to do outside of fighting too. I can craft equipment, mine, fish, gather plants and work through hundreds of recipes, while the world itself has more than 200 maps, more than 150 quests, nearly 100 types of monsters and 19 bosses. There are also three dungeons at the moment, along with an auction house and player shops that give the economy a much bigger role. I really like this because the game does not make combat the only reason for exploring. I can spend time improving my equipment or working on life skills and still feel like I am making progress. The social side is another thing I appreciate. I can form parties, join guilds, use player shops and work through dungeons with other people, while there are also villagers I can befriend by completing requests and giving them gifts. The pixel art is colourful and fairly simple, but I think it suits the old school MMORPG style. There is also a soundtrack with more than 40 original songs, which gives the world more personality than I expected from a small indie MMO. The biggest issue for me is that the game is still clearly unfinished in places. Early Access means there are plans for more end game content, more bosses, additional areas, deeper crafting and gathering systems, better tutorials and more quality of life improvements. I can already see a lot of potential, but some of the systems need more polish before everything feels as smooth as it could. The amount of grinding can also become noticeable, especially because so much of the progression revolves around improving skills, equipment and stats. That is part of the appeal of this type of MMORPG, but I think it will need plenty of variety to keep that progression feeling worthwhile over a long period. I also like the fact that the game is being built around a clear old school MMORPG idea instead of trying to copy every modern MMO system. The developer originally worked on the project alone for years, and I can see that there is a lot of personal effort behind the world and its systems. The free to play model is also fairly reasonable from what is currently planned, with optional cosmetic and convenience purchases rather than requiring payment to access the core progression. For me, that makes it easier to accept the rough edges because I can actually experience the game without having to spend anything. Overall, Soul's Remnant is a very promising little MMORPG with a lot more content than I expected. I really like the classless character system, huge world, crafting, gathering, equipment progression and old school approach to social gameplay. The Early Access state, grinding and areas that still need more polish keep me from giving it one of my highest ratings right now, but there is a strong foundation here and plenty of room for it to become better. I think it is at its best when I take my time, explore different systems and slowly build a character instead of rushing towards the end game. Rating: 7.7/10
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Indonesian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +6 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Reminds me of Maplestory with slightly better Terarria graphics. Good so far. Needs more Cash Shop items, more abilities, classes, etc. Which I would assume would come with time. Take your time developing this game, it could be awesome.
I enjoy it relaxing grindy game with cool loot and aesthetics
设置一个按键挂机会被当外挂封禁,十分脑残
我才四级,才玩20分钟,不知道怎么莫名其妙突然卡画面了,导致我一直在来回切进程,然后就给我封了,莫名其妙就给我封了。离谱
เป็นเกมที่สนุกมาก สำหรับตอนนี้ เพลิน ๆ ไปกับสกิล อยากเล่นอะไรเล่นได้ตามใจชอบ ผู้พัฒนาก็ดีเหลือเกิน มีแฮ็กเกอร์มาป่วนก็รีบแบนให้ เอาไป 9/10 สำหรับคนที่เบื่อมอนเดิม ๆ ก็ต้อง 1 คะแนน ช่วงต้นต้องตีมอนเดิม ๆ วนไป แต่ว่าเราพัฒนาตัวละครได้อิสระ
莫名其妙封我账号 官方出来解释 ,今天才充了 会员
包一包 刷怪刷一刷被ban
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 57 | 60% | Free | |
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| $0 | 3.4K | 68% | Free | |
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