
Soul's Remnant is a 2D platformer MMORPG focused on social gameplay and exploration! Customize your character, and conquer dungeons and bosses in this mysterious world. Play with friends or make new ones - just watch out when night falls!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

Soul's Remnant is a free to play 2D platformer MMORPG by Chaomoon, with a focus on social gameplay and exploration. Customize your skills with our classless system, team up with others, and defeat monsters, bosses, and dungeons together!
Venture into the mysterious world of Soul's Remnant with friends or meet new ones along the way - just watch out when night falls!

2D platformer MMORPG with a cute and colorful pixel art graphics style
Large world to explore with lots of monsters, bosses, dungeons, and secrets to find!
Classless skill system and various stats to build your character with
Lots of equipment of various rarities to find and upgrade
Challenging dungeons and bosses for your (and your friends) to conquer
Guild system with various perks for you and your guild to unlock
Full crafting and gathering system, with many recipes to unlock and items to craft
Comprehensive quest system that provides various fun missions to complete for rewards
Befriend 10 villager NPCs and learn their stories! Each with their own unique personality
Lots of player-driven and party-based content, such as parties, party grinding, housing, and player shops for a full player-driven economy!
Full soundtrack of 40+ originally composed songs, all written, composed, and produced by Chaomoon

Hi, I'm Chaomoon! For 8 years (from 2016 to 2024), I developed Soul's Remnant alone as my passion project. Over years of hosting public playtests, the game developed a community of dedicated players, and grew to be something larger.
Now, working towards bigger and better versions of the game, the team has expanded, with Rajah joining the team since 2025 to help with future updates and development!

Community feedback has always been a crucial part of Soul's Remnant's development, so feel free to join our community and leave feedback for us, as we continuously work towards making the game even better!
Genres
Stats
Engagement
Reviews
Themes across 1188 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
垃圾游戏,动不动就封,恶心!
Came for a quick game, stayed because apparently sleep is optional. Great combat, satisfying progression, and dangerously addictive. 10/10 - my responsibilities are now the real final boss.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Indonesian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +6 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
汉化翻译一半是什么意思? 新人任务指引做成一坨。
玩了两天随随便便就封号,真恶心人。
你牛大了,封号全靠感觉封,去官方discord问原因,字才打出来下一秒给你直接一脚直接踢飞,你牛大了
The game has a interesting idea with merging multiple attacks into one to make your own combos of attacks into one aside from that and the music only positives I have progression was fun seemingly until it became go kill 150 enemies over and over for 25% of your xp bar with no gear as rewards only money leveling up and getting gear needs to be adjusted gear needs to drop at your level or tell you what level areas are gear and xp are the biggest issues I have come across the game itself was fun despite being the samething for eternity with no story
汉化超级垃圾,全是机翻。任务指引屎一坨。主要还无缘无故封号。
Soul's Remnant is an indie MMORPG that blends the social character of older online role-playing games with side-scrolling exploration, pixel-art presentation, and flexible character progression. Developed and published by Chaomoon, it is designed around the idea that an MMO should encourage players to interact rather than merely occupy the same world. Combat, exploration, trading, crafting, guilds, and cooperative progression are therefore interconnected parts of the experience. As an Early Access title, it is still being expanded and refined, but its collection of systems already demonstrates considerable ambition for a relatively small development team. One of its most interesting features is its classless progression system. Instead of forcing characters into predetermined professions, Soul's Remnant allows players to develop different skills and statistics according to their preferred approach. This flexibility makes experimentation an important part of progression, particularly when combined with equipment of varying rarity and the ability to improve gear. Grinding monsters consequently serves several purposes, from character advancement to obtaining valuable equipment and resources. Players who enjoy gradually optimizing a character should find plenty of incentive to continue improving their builds. Exploration plays an equally significant role. The side-scrolling world contains monsters, bosses, dungeons, resources, and secrets, making travel more involved than simply moving between quest markers. Its colorful pixel artwork creates an approachable atmosphere, although the world is not completely harmless. Nighttime introduces greater dangers, giving exploration an additional element of risk. This contrast between cheerful presentation and potentially dangerous environments helps prevent the setting from feeling like a purely decorative backdrop. Multiplayer cooperation is central to the game's identity. Players can form parties to grind enemies and confront stronger threats, while guilds provide longer-term communities and unlockable benefits. These systems evoke an older style of MMORPG in which meeting other players can meaningfully affect the experience. Instead of making every activity convenient for solitary play, Soul's Remnant provides reasons to communicate and cooperate. The success of this approach naturally depends on maintaining an active community, but it gives the game a stronger social foundation than an MMO built primarily around isolated progression. Crafting and gathering provide worthwhile alternatives to constant combat. Resources collected throughout the world can be used with unlocked recipes, allowing players to contribute to the wider economy. Player shops and trading systems reinforce this structure, while housing adds another form of personal progression. An auction house is also part of the broader economic design. Together, these features can create an enjoyable cycle where explorers gather materials, crafters transform them into useful goods, adventurers generate equipment, and merchants connect everyone through trade. Questing gives more objective-focused players additional direction, but Soul's Remnant also incorporates a smaller relationship system involving villagers. Ten NPC villagers can be befriended through requests and gifts, gradually revealing more of their personalities. It is an appealing addition because MMORPG towns can easily become places filled with functional characters who exist solely to distribute quests or sell items. Giving certain inhabitants personal progression makes the setting feel more intimate and adds a light social-simulation element alongside the larger multiplayer systems. The audiovisual direction suits the game's old-school ambitions particularly well. Pixel graphics naturally complement its 2D platforming structure, while an extensive original soundtrack helps individual locations and situations establish their own atmosphere. Chaomoon is responsible for writing, composing, and producing the music, with more than 40 original compositions associated with the project. This substantial musical component gives the game another layer of personality beyond its retro-inspired visuals. Soul's Remnant is also notable for its development history. It began as a long-running passion project and spent years being developed largely as a solo effort before the development team expanded. Rajah joined the project in 2025, while community playtesting and feedback have contributed to its evolution. Early Access is therefore being used to continue developing an existing foundation rather than introduce only a basic prototype. More content and refinement remain necessary, particularly for a genre that depends heavily on sustained updates and careful balancing. Its free-to-play model lowers the barrier to entry, especially for groups who want to experience the game together. Soul's Remnant is intended to remain free after Early Access, with optional purchases centered on cosmetics and convenience rather than mandatory progression. This approach could work well provided convenience features remain carefully balanced. In a game featuring competitive economic systems and lengthy character progression, monetization must avoid making unpaid progression feel deliberately inefficient. The biggest concern is simply the scale of what Soul's Remnant is attempting. Maintaining an MMORPG requires continuous attention to servers, balancing, progression, economic stability, content, exploits, community management, and new features. A classless system further complicates balancing because unexpected combinations can emerge as players experiment. A player-driven economy similarly needs enough active participants to remain useful. These are not necessarily shortcomings in the current design, but they represent challenges that will determine whether the game can fulfill its long-term potential. Overall, Soul's Remnant offers an appealing mixture of traditional MMORPG progression and unusual 2D platforming. Its classless character development, cooperative combat, dungeons, bosses, crafting, gathering, housing, guilds, trading, NPC relationships, and exploration give players multiple reasons to remain involved beyond straightforward leveling. It is especially suited to those who miss MMORPGs where grinding, socializing, trading, and discovering the world were meaningful parts of the adventure. Its Early Access status means expectations should remain measured, but there is a surprisingly substantial concept underneath its modest pixel-art exterior. If Chaomoon can continue expanding the content while preserving fair progression and a healthy community economy, Soul's Remnant could develop into a distinctive home for fans of socially focused 2D MMORPGs. Rating: 8/10
把我耗了几天的心血给突然封禁了
You cant say anything in chat thats beyond rated G, the farming experience is terrible, cool ideas bad execution. P2W elements as well. Edit: i deleted some morons comment because he was whining about how buying inventory space and storage isnt p2w, it is im sorry
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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