
Soul's Remnant is a 2D platformer MMORPG focused on social gameplay and exploration! Customize your character, and conquer dungeons and bosses in this mysterious world. Play with friends or make new ones - just watch out when night falls!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

Soul's Remnant is a free to play 2D platformer MMORPG by Chaomoon, with a focus on social gameplay and exploration. Customize your skills with our classless system, team up with others, and defeat monsters, bosses, and dungeons together!
Venture into the mysterious world of Soul's Remnant with friends or meet new ones along the way - just watch out when night falls!

2D platformer MMORPG with a cute and colorful pixel art graphics style
Large world to explore with lots of monsters, bosses, dungeons, and secrets to find!
Classless skill system and various stats to build your character with
Lots of equipment of various rarities to find and upgrade
Challenging dungeons and bosses for your (and your friends) to conquer
Guild system with various perks for you and your guild to unlock
Full crafting and gathering system, with many recipes to unlock and items to craft
Comprehensive quest system that provides various fun missions to complete for rewards
Befriend 10 villager NPCs and learn their stories! Each with their own unique personality
Lots of player-driven and party-based content, such as parties, party grinding, housing, and player shops for a full player-driven economy!
Full soundtrack of 40+ originally composed songs, all written, composed, and produced by Chaomoon

Hi, I'm Chaomoon! For 8 years (from 2016 to 2024), I developed Soul's Remnant alone as my passion project. Over years of hosting public playtests, the game developed a community of dedicated players, and grew to be something larger.
Now, working towards bigger and better versions of the game, the team has expanded, with Rajah joining the team since 2025 to help with future updates and development!

Community feedback has always been a crucial part of Soul's Remnant's development, so feel free to join our community and leave feedback for us, as we continuously work towards making the game even better!
Genres
Stats
Engagement
Reviews
Themes across 1183 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
黑暗事件就是一坨屎 地圖暗 水晶也暗 已經很費眼了 現在連方向小遊戲也改糊
中後期玩法匱乏,作業感重,等更新個兩年再回來玩可能會好一點
游戏本身玩法暂且不谈,**存在明显的地区用户区别对待,大量正常玩家遭遇无理由乱封号**。没有违规行为却直接封禁账号,在游戏商城里消费后却要承受毫无依据的处罚,对玩家非常不友好。不建议入手,打算入坑的朋友慎重考虑,你的账号随时可能莫名消失!!!!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Indonesian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +6 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The very specific element i purposely put in my very expensive weapon to optimize my build is neutering my XP gains due to a bug. This is preventing me from progressing and the developers seem to fix any other bugs while also releasing new cosmetics without even acknowledging my problem. A lot of people in the community are also suffering from this Will change my negative review when they fix this.
劳改游戏,玩家不能自动打怪,作者也不能自动抓人;双方都必须亲自上班。 玩家在羊圈里重复按键,管理员在地图里重复巡逻;一个生产材料,一个生产封禁记录。谁用了自动化谁就破坏了这座社会最核心的价值——劳动必须低效、重复,而且由真人完成。 所以它已经不只是单纯的劳改游戏,而是完整的劳改共同体:玩家服刑,元老监督风气,管理员点名,作者制定劳动纪律。别的网游研究怎么减少运营成本,这里研究怎么确保每个人都有活干。十年开发最终没有做出自动释放技能,却做出了一套真人考勤制度。游戏内容是冒险岛,管理方式是厂区保卫科,商业模式是路边功德箱。
垃圾游戏,无端封禁,死妈GM
不要玩,封号厉害
Decent game, 6/10. But i can tell this game will die in 6 months tops. The main developer of this game acts like this game has 100,000 players and they can afford to ban anyone they please, they can't. The game as of writing this has a 2500 player count on steam charts, i'd say 700-800 are bots? Maybe more who knows, so you have 1,700 legit players and everyday that number is dropping. It will drop more once Maplestory classic comes out. The main dev hired a bunch of mods and gave them unlimited power to ban anyone they please with no warning, no second chances no nothing. Now i would expect that from a big game with 50,000+ players since you know they can afford to ban anyone since they have a big player cushion of 50k, 60k, 100k players like warframe, ff14 ect. But, a game with 1500 players? Na, your main objective should be player retention. But aside from that decent game, decent base. 6/10. Hopefully a company can acquire this game in the future
This game is genuinely fun, and I really like it! But! The ban system in this game is absolutely infuriating! It will completely shatter your passion for this game! You might just go to sleep because you're tired of playing, and when you wake up, you find your account has been banned for no reason! When you appeal, they just copy and paste responses at you and won't clearly point out which rule the player actually violated! High-level players in particular need to be extra careful! I simply cannot understand your behavior! This is the most absurd thing I've ever encountered in all the games I've played! Also! Those of you who haven't been banned, stop mocking others here! Maybe you'll be the next one to get banned for no reason! Don't think it's funny! This is just the reality of it!
升级不就是为了更新装备提升数值吗,现在传递的价格让五六十级玩家还玩不玩了,等级低产出低的玩家就不配用好装备呗,一直在线抓人,站一会就警告,搞得玩家人人自危,直接把人全封了得了呗
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 0 | 60% | Free | |
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| $0 | 3.4K | 68% | Free | |
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