
Soul's Remnant is a 2D platformer MMORPG focused on social gameplay and exploration! Customize your character, and conquer dungeons and bosses in this mysterious world. Play with friends or make new ones - just watch out when night falls!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

Soul's Remnant is a free to play 2D platformer MMORPG by Chaomoon, with a focus on social gameplay and exploration. Customize your skills with our classless system, team up with others, and defeat monsters, bosses, and dungeons together!
Venture into the mysterious world of Soul's Remnant with friends or meet new ones along the way - just watch out when night falls!

2D platformer MMORPG with a cute and colorful pixel art graphics style
Large world to explore with lots of monsters, bosses, dungeons, and secrets to find!
Classless skill system and various stats to build your character with
Lots of equipment of various rarities to find and upgrade
Challenging dungeons and bosses for your (and your friends) to conquer
Guild system with various perks for you and your guild to unlock
Full crafting and gathering system, with many recipes to unlock and items to craft
Comprehensive quest system that provides various fun missions to complete for rewards
Befriend 10 villager NPCs and learn their stories! Each with their own unique personality
Lots of player-driven and party-based content, such as parties, party grinding, housing, and player shops for a full player-driven economy!
Full soundtrack of 40+ originally composed songs, all written, composed, and produced by Chaomoon

Hi, I'm Chaomoon! For 8 years (from 2016 to 2024), I developed Soul's Remnant alone as my passion project. Over years of hosting public playtests, the game developed a community of dedicated players, and grew to be something larger.
Now, working towards bigger and better versions of the game, the team has expanded, with Rajah joining the team since 2025 to help with future updates and development!

Community feedback has always been a crucial part of Soul's Remnant's development, so feel free to join our community and leave feedback for us, as we continuously work towards making the game even better!
Genres
Stats
Engagement
Reviews
Themes across 1173 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love it :) It's in EA right now so I'm very excited to see what changes are to be made. Sad to see the mixed review response when the game is actually so fun lol
我算是比较侥幸的玩家,未遭遇封禁。不过基本纯粹和两个朋友同步游玩,并且已经准备放弃了,游戏基本上到65左右已经没有什么内容了,后面的体验直线下滑。官方嘴上说着禁止RMT,实则随意封号,大家自己去主村内看别人在聊什么,明着面的RMT交易,天天在那,装备属性美金价格直接喊,诶,这就不封。呵呵。游戏内现在的野怪机制是杀到一定量的怪物会刷新一个BOSS,经验和奖励都相对丰厚。然而大量的高等级伪人在比自己等级低10-20级的图蹲点硬抢新人小队的BOSS,别人小队人多嘛,怪刷得快。你跟他们理论,他们只会让你自己去买幻影。总之别入,让这些伪人陪着二货官方烂在这小破地吧。游戏流派信仰那边基本一家独大,高加成,大范围,短CD,高成长。治疗技能是全游戏最变态的输出。法师倾向、弓箭手倾向、飞镖倾向如同蛆虫。坦克倾向本有一个自残高伤玩法出来1小时不到直接封存,魔剑方向相对算能玩,物理方向其实还是信仰变种,魔法方向也只能说能玩。新人真的喜欢这类游戏不如直接等maplestory classic world.也快开了。这游戏内部已经半死不活了。
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Indonesian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +6 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I’m apparently too blind to pass the CAPTCHA quickly now. to be fair, the bot situation is better than launch. at the start it was faith users 10 levels above the map teleporting around and deleting everything before you could touch it. now it’s a little more subtle. I was grinding the same spot for about 30 minutes when a bot walked up, stood almost completely still, rotated between two mob spawns, and spammed the same abilities over and over. I checked back later because every channel was occupied and they were still doing it around two hours later. every once in a while they’d suddenly stop wherever they happened to be standing and jump for about 7 seconds, which I’m assuming was them dealing with the captcha. those 7 seconds were basically my vacation. then right back to botting. somehow they made it to level 75. meanwhile I’m level 68 with good enough gear that I can actually contest people, but I don’t really want my gameplay loop to become: check channel → occupied → check channel → occupied → get violently ksed → become the person ksing somebody else because there’s nowhere left to go there are private instances, which definitely help, except they only last 10 minutes and cost around 150k each. so technically I can solve the problem by spending 900k an hour to be left alone. I could also just find a less contested spot, and honestly I don’t mind nearly as much if it’s an actual active player. if somebody walks up and starts aggressively ksing me, at least there’s a human interaction there. I can contest them until one of us gives up and leaves, or we can just make a party and both keep farming. that’s normal mmo stuff. what gets annoying is when you hop through every channel, they’re all full, and then a bot walks into the spot you’ve already been grinding and repeats the same loop indefinitely. there’s no real contest, no party, no “okay, one of us is leaving.” it’s just whether I feel like fighting a script longer than the script feels like existing. I understand bots and macro users are going to exist, especially in lower-level areas. I just don’t understand why my eyesight seems to be getting checked harder than the guy botting in one place for two hours. bot/macro user: farms uninterrupted for hours, reaches 75 me: cannot identify six pixels in a captcha the anti-cheat has successfully identified the real threat: my declining eyesight. 10/10
No tutorials on life skills, no queue on dungeons, no guild list, no interaction with other players beside cringe stalls, no raids, no quest markers, paid teleportation only from fixed places, awful platforming, EXP loss upon death, no mob/resource tracking from quest tab
我正常游戏 把我号给封了 付出了很多时间和心血做装备 就因为我在原地没动2秒钟 把我号给封了 玩这款的玩家请慎重选择 !!!
game is fire, people review bombing bcuz they macro'd or rwt don't listen to them. game could use some balance changes but overall is in a good spot and has a bright future
莫名其妙封号,50多级,说封就封,建议你们别玩,辛辛苦苦练上去,说没就没,搞笑,特意从其他游戏充了200块钱开评论功能,气到睡不着
First of all - this game it is confusing. You dont know where to go what to do, how unlock next areas, what is blocking your exp and item drops, how to unlock hidden skills etc. Second - to many useless skills no one cares about (life skills for example). And the most important - high level players farm mobs in low level areas so there is no way for you to level up. They just insta kill everything around you so your exp is zero. Game is chaotic, boring and annyoing. Hype is gone, not too many players on servers anymore.
Nearly 100 hrs in so far, figured it was a good time to review. The game takes a very classic platformer MMO approach similar to MapleStory, but instead of new classes every time you turn around, it has a skill tree where you essentially create your own class by choosing what skills and stats you want to invest in. It's lead to a lot of fun build types and playstyles, with some players going full on Maple from Bofuri or Kirito from SAO and having viable characters. Very fun, and I highly recommend giving the game a try. The dev team is small and is constantly releasing updates and has set a roadmap, though combating bots and cheaters has been a priority, you can tell by other reviews that they've been rather successful. They aren't afraid to ban people who spend money either, which is very commendable with their hard stance on unfair play in this modern age. However, I do have some minor gripes. One thing that the game unfortunately replicates from other similar titles is the kill stealing and poor exp/loot sharing. It seems to be very heavily based on damage dealt and doesn't take into account other factors such as % of HP damage done or time spent attacking. The "mighty" mobs that spawn have much higher hp and take time away from grinding exp on normal mobs for several minutes at later levels, and if you spend 4 minutes killing one, a higher player can just pop into your map and one-shot it, leaving you with just a share of exp from it and them getting the drops. It is not a great feeling, and overall the exp/loot system tends to make me want to avoid other players, which is kind of nostalgic since most modern games make me feel happy to see someone that could party or freely help me out without either of us taking a loss. Luckily you can get items called Mirages which open instanced maps for you/your party, but it would be nice if it wasn't preferable to normal play.
已玩到90等,感想是遊戲內容過於匱乏,BD能玩的流派也不多,玩家到後期不是SPR就是跟SPR沾邊的BD,有搞好裝備的話,70幾等的玩家大概就能通關所有副本。 經濟系統也是糟糕的一蹋糊塗,看的出來官方有在鎖腳本外掛,但是本質上是缺乏有效的水晶回收手段,幾乎都靠強化裝備回收,而特化的打寶玩家刷水晶的速度快到不可思議,導致物價瘋狂通膨。 UI及翻譯,不曉得為什麼都過了那麼久,還是爛的有剩,有時候糟糕的介面真的會讓人想放棄這款遊戲。 公告、公告、不管改動什麼記得公告!!! 玩家最討厭的就是暗改機率又不承認,失去玩家的信任,對遊戲沒有好處的,除非作者你就是想活在你的舒適圈內。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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