No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Put on the robe — you are the judge of the afterlife. 100+ souls wait at your door: Heaven, Limbo, or Hell? The Council appointed you. The final word is always theirs; your job is to read the file, weigh the evidence, and record your opinion. But souls lie. And you only get so many chances to catch them. THE CASE Every soul pleads its own case. It tells a story — usually incomplete, sometimes invented outright. Read the charges, hear the defense, find the contradiction. THE EVIDENCE Book of Life. Last Moment. Scale of Conscience. Witness. Watcher's Report. Devil's Note. Each one opens through a mini-game: piece together the fragments, balance the scale, crack the lock, push your memory. But you can't open them all — you have to choose what to look at. THE VERDICT Heaven. Limbo. Hell. Most games give you two doors. This one has three — and the middle one is the hardest. THE COST A right verdict earns standing and gold. A wrong one costs a life. Let your standing fall and you're dismissed. Raise it and you're promoted — and the cases get heavier. Rejected souls appeal; can you stand behind your ruling? • 100+ hand-written cases — no repeats • 6 evidence types, each with its own mini-game • Three-tier verdict: Heaven, Limbo, Hell • Lives, gold, standing economy and a promotion ladder • Appeals — your decision can come back to haunt you • English, Turkish, Spanish, French, German No ads. No subscription. Buy once, play to the end.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
Put on the robe — you are the judge of the afterlife. 100+ souls wait at your door: Heaven, Limbo, or Hell? The Council appointed you. The final word is always theirs; your job is to read the file, weigh the evidence, and record your opinion. But souls lie. And you only get so many chances to catch them. THE CASE Every soul pleads its own case. It tells a story — usually incomplete, sometimes invented outright. Read the charges, hear the defense, find the contradiction. THE EVIDENCE Book of Life. Last Moment. Scale of Conscience. Witness. Watcher's Report. Devil's Note. Each one opens through a mini-game: piece together the fragments, balance the scale, crack the lock, push your memory. But you can't open them all — you have to choose what to look at. THE VERDICT Heaven. Limbo. Hell. Most games give you two doors. This one has three — and the middle one is the hardest. THE COST A right verdict earns standing and gold. A wrong one costs a life. Let your standing fall and you're dismissed. Raise it and you're promoted — and the cases get heavier. Rejected souls appeal; can you stand behind your ruling? • 100+ hand-written cases — no repeats • 6 evidence types, each with its own mini-game • Three-tier verdict: Heaven, Limbo, Hell • Lives, gold, standing economy and a promotion ladder • Appeals — your decision can come back to haunt you • English, Turkish, Spanish, French, German No ads. No subscription. Buy once, play to the end.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 0% | $8.99 | |
| — | 1 | 40% | Free | |
| — | 189 | 86% | Free | |
| — | 0 | 0% | Free | |
| — | 0 | 0% | $0.99 | |
| — | 20 | 65% | Free |