
Bound to the soul of an assassinated emperor and equipped with only one bullet, traverse and fight through the stylized world of Soul in the Chamber as you try to uncover the mysteries of a fallen empire and survive the collision of two dying worlds.
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Languages: English**languages with full audio support
Engagement
Reviews
cool uni project, fun 30 minutes.
*This is an early access review, and everything is bound to change* The gameplay is fun, and interesting, and Is worth giving a shot. The game is not perfect however, and upon playing the game, these are my notes. When scrolling through the menu, the sounds that play when hovering over an option will get loud and crackle if you go too fast. Cutscenes were waaaaaayyyy too fast to read and understand. Maybe try a different font, as it can be a bit difficult to read over certain images. CHANGE TEXT COLOR IN PAUSE MENU! It was nearly impossible to make out what the options said in some areas. Of the game. Lack of graphical options/options to change resolution. Motion blur is a bit too intense for my liking. If that is your style choice that is ok, but I recommend making the motion blur a bit less intense. You NEED to add a settings menu in the pause menu, if the player doesn’t like their mouse sensitivity or keybinds. When sliding into an area that puts a prompt on screen, the audio will glitch and loop. None of the dogs have animations. If you slide and jump into certain static objects at the same time, you will be shot up into the air. Prompts don’t immediately disappear when you hit continue, which can get distracting. I was unable to pick up the artifacts. Artifacts glitch and show their physics lines. There is no real indication that an enemy is taking health away. I'm holding a laser rifle, but it sounds like a BB gun. Enemies will stop following you for no apparent reason. The Player's character model gets stuck in an endless loop of climbing when attempting to climb. I recommend you add checkpoints. The dogs awkwardly stand in place doing nothing. There wasn't a clear indication at the end of the 1st level that was saying that this was where you were supposed to finish, it was just a green wall. Hit registration is wack. Some enemies are invincible. Can’t play/test custom levels. In Level 3, the Fire dogs are levitating. Crosshair isn’t visible in some areas of the game. In level 3, the second wall run wall doesn’t have good detection, and I had to restart many times because of it. Objective in level 3 is not clear. Enemies at the beginning of level 4 are unresponsive. Wall run detection is really bad in level 4. This one is obvious, but lack of textures. If you tab out of the game, sometimes it will cut the game's music. Performance wise the game ran ok, but with a Ryzen 5 3600 OC to 4.5GHz 16GB Memory at 3200, and then an RTX 2070 Super, the performance wasn't great at 1080p. It was fully playable on my machine but still dipped to around 100 fps at times. What I'm really worried about is people with lower end systems. Allowing a change for render distance, resolution, reflections, AA, and lighting effects would be amazing!
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Hours played at review time, across 32 reviews with recorded playtime.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.