
Soul Dossier is a multiplayer game based on Oriental culture (5vS1). The game is based on a variety of traditional Oriental cultures, including five elements, eight diagrams and folklore.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch +16 more
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏虽然是擦bian为卖点 但是屠夫跟人类的技能多样 游玩性更好点 适合新手跟组队一起玩 屠夫强度纯吃手法跟地图 挺好玩的
匹配的人太少
没有太喜欢也没有太讨厌,先入为主,更喜欢玩一代,不过这个游戏也不算差,还可以
Okay, if you're looking for a game that feels like you've just stepped into the pilot episode of some insane, high-budget anime, stop searching. Soul Dossier is it. This game is a beautiful, chaotic mess of ideas, and I am absolutely hooked. Forget everything you know about traditional MMOs. There are no boring "click on an enemy and watch your character auto-attack" here. The combat is fast, fluid, and feels like you're controlling the main character in a fight scene. You're dashing, juggling enemies in the air, and unleashing flashy ultimate abilities that would make any shonen protagonist jealous. Every fight feels like a Dragon Ball Z showdown. But the real star of the show is the crazy "Soul" system. You don't just pick a class, you build one from the ground up by combining different "Souls" that give you new skills and abilities. Want to be a sword-wielding samurai who can also summon ice spikes and heal allies? Go for it. The level of customization is mind-boggling, and it makes every character feel unique. It's like being a kid in a candy store, but the candy is made of pure, unadulterated power. The game is still in development, so yeah, it's a bit rough around the edges. But the sheer creativity and energy it exudes are infectious. It's a love letter to anime fans and anyone who wants an RPG that actually feels different. Verdict: 8.5/10. A brilliant, slightly unhinged anime adventure.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Soul Dossier is a chaotic anime fever dream that somehow works. Forget classes, you are a mad scientist mixing 'Souls' to create the most unhinged character. A sword fighter who shoots lasers? Go for it! It's a glorious, unapologetic power fantasy.
Soul Dossier is what happens when you give an anime fan a game engine and say "go wild". It's a glorious, beautiful mess. The visuals are a chaotic blend of cel-shading and particle effects that somehow just work. But the real star is the character building. Forget classes. You are a mad scientist, mixing and matching "Souls" to create the most unhinged build imaginable. A sword fighter who shoots lasers and has a pet robot? Go for it! The combat is fast, flashy, and feels like you're the main character in a high-budget anime fight scene.
Soul Dossier: The Anime RPG That Feels Like a Janky, Beautiful Dream This game is a glorious, beautiful mess, and I mean that in the best way possible. It feels like the developers took every single "wouldn't it be cool if..." idea from a late-night anime binge and just crammed it all into one game. The result is chaotic, a little unpolished, but so full of heart and creativity that I can't stop playing. The visual style is a trip. It's like a mix of early 2000s cel-shaded games with modern particle effects. Sometimes it looks a bit janky, but that weird, almost nostalgic aesthetic just adds to its charm. It feels unique in a sea of games trying to look hyper-realistic. When you're in the middle of a fight, juggling enemies and unleashing a screen-filling ultimate, it looks like a fireworks display designed by a weeb. But the real star is the freedom to build your character. Forget picking a class and being stuck with it. You are a mad scientist, mixing and matching different "Souls" to create something completely bonkers. You can be a sword fighter who shoots lasers and has a pet robot. You can be a healer who can also turn into a giant ice golem. The level of customization is mind-boggling, and it makes you feel like your character is truly yours. It's not perfect, it's rough around the edges, but it's one of the most creative and fun RPGs I've played in years. Verdict: 8.5/10. A wonderfully chaotic anime dream.
Soul Dossier is a chaotic anime fever dream that somehow works. The visuals are a beautiful mess, and the combat feels like you're the main character in a high-budget fight scene. But the real star is the build crafting. Forget classes. You are a mad scientist mixing 'Souls' to create the most unhinged character imaginable. A sword fighter who shoots lasers and has a pet robot? Go for it! It's a glorious, unapologetic power fantasy.
Soul Dossier is a chaotic anime fever dream that somehow works. The visuals are a beautiful mess, and the combat feels like you're the main character in a high-budget fight scene. But the real star is the build crafting. Forget classes. You are a mad scientist mixing 'Souls' to create the most unhinged character imaginable. A sword fighter who shoots lasers and has a pet robot? Go for it! It's a glorious, unapologetic power fantasy.
Soul Dossier is a chaotic anime fever dream that somehow works. The visuals are a beautiful mess, and the combat feels like you're the main character in a high-budget fight scene. But the real star is the build crafting. Forget classes. You are a mad scientist mixing 'Souls' to create the most unhinged character imaginable. A sword fighter who shoots lasers and has a pet robot? Go for it! It's a glorious, unapologetic power fantasy.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.