Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
An epic adventure through Kharé: Cityport of Traps. Begin your story here! (Part 1 not required.) "Another spectacular rendition of classic interactive fiction" - (Kotaku) "Fantastic, and you should buy it" - 5/5 (Gamezebo) "I love this app... It’s better than any gamebook ever was in your head when you were a kid" - 5/5, Interactive Fiction Game of the Year (Pocket Tactics) "With a seemingly endless number of outcomes, Sorcery 2 offers hours upon hours of gameplay... one of the best games of 2013, and adventure fans, you can't afford to miss it" - 5/5 (Examiner.com) Dare you journey into Kharé, a town of thieves and murderers on the brink of destruction? + Fully interactive story written on fly around on your actions and choices + Plot your own path down every street of the hand-drawn 3D city map + Go down into the sewers, aboard ship, or inside buildings with new interior maps + 3D spell-casting system: cast over 48 spells, with weird and wonderful story-changing effects + New gambling game: can you outwit the citizens of Kharé at Swindlestones? + Over thirty different monsters to fight with our unique strategic combat + More than double the content of Part 1: over 300,000 words, with 10,000 choices, and every one is remembered + Play as a male or female hero + Start your adventure from here - or load your characters from Part 1 "Wonderful for genre fans and novices alike" - 4.5/5 (TouchArcade) Kharé is brimming with things to do and creatures to meet. Visit the Festival of Thieves, battle a ghost, escape from slavers, gamble your fortune at the Halls of Vlada, drink at the tavern, worship strange Gods, and much much more. Will you uncover the secrets of the city, overthrow the Council, destroy an invading army, or leave Kharé to burn? From legendary designer Steve Jackson, co-founder of Lionhead Studios (with Peter Molyneux), and Fighting Fantasy and Games Workshop (with Ian Livingstone), and designed and adapted by inkle, the app uses inklewriter technology to tell your journey in real-time, shaping the story around your choices. The text itself changes based on how you play and what you do. In combat, the action is described on the fly based on how you play. Featuring original illustrations by John Blanche and maps by Mike Schley (Wizards of the Coast).
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Modeled estimate, not a reported figure. How we estimate →
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Audience
How many people have installed this game, as the storefront reports it. This number is worldwide — unlike the price, the same package answers with the same install count in every market we asked — so it carries no country. Each source below is a different kind of number and they are never drawn on one axis.
Aug 12, 2026 — Sep 18, 2026 · 35 readings
Google Play shows “100,000+” on the store page.
Play publishes a precise install counter alongside the rounded step users see on the store page. This is that counter, worldwide, as it stood each day we asked.
Of the eight storefronts we track, only Google Play publishes an install count we can read. Where a store publishes nothing of the kind, this panel shows nothing rather than a zero.
About
An epic adventure through Kharé: Cityport of Traps. Begin your story here! (Part 1 not required.) "Another spectacular rendition of classic interactive fiction" - (Kotaku) "Fantastic, and you should buy it" - 5/5 (Gamezebo) "I love this app... It’s better than any gamebook ever was in your head when you were a kid" - 5/5, Interactive Fiction Game of the Year (Pocket Tactics) "With a seemingly endless number of outcomes, Sorcery 2 offers hours upon hours of gameplay... one of the best games of 2013, and adventure fans, you can't afford to miss it" - 5/5 (Examiner.com) Dare you journey into Kharé, a town of thieves and murderers on the brink of destruction? + Fully interactive story written on fly around on your actions and choices + Plot your own path down every street of the hand-drawn 3D city map + Go down into the sewers, aboard ship, or inside buildings with new interior maps + 3D spell-casting system: cast over 48 spells, with weird and wonderful story-changing effects + New gambling game: can you outwit the citizens of Kharé at Swindlestones? + Over thirty different monsters to fight with our unique strategic combat + More than double the content of Part 1: over 300,000 words, with 10,000 choices, and every one is remembered + Play as a male or female hero + Start your adventure from here - or load your characters from Part 1 "Wonderful for genre fans and novices alike" - 4.5/5 (TouchArcade) Kharé is brimming with things to do and creatures to meet. Visit the Festival of Thieves, battle a ghost, escape from slavers, gamble your fortune at the Halls of Vlada, drink at the tavern, worship strange Gods, and much much more. Will you uncover the secrets of the city, overthrow the Council, destroy an invading army, or leave Kharé to burn? From legendary designer Steve Jackson, co-founder of Lionhead Studios (with Peter Molyneux), and Fighting Fantasy and Games Workshop (with Ian Livingstone), and designed and adapted by inkle, the app uses inklewriter technology to tell your journey in real-time, shaping the story around your choices. The text itself changes based on how you play and what you do. In combat, the action is described on the fly based on how you play. Featuring original illustrations by John Blanche and maps by Mike Schley (Wizards of the Coast).
Stats
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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