No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
An epic four-part adventure through a land of monsters, traps, and magic. Start your story here! FREE FOR A LIMITED TIME ONLY! *** Rock Paper Shotgun Best RPG of 2016 *** "You should choose to own this adventure" -- Eurogamer "Inkle's adaptation of Sorcery! takes the genre to a whole new level" -- Kotaku "This is some of 2013′s best interactive storytelling" -- IGN UK "Beautifully realised ... this gripping tale has us well and truly hooked" -- Pocket Gamer (Gold Award) "Incredibly impressed" -- Touch Arcade Top 10 Best Mobile Games of 2013, Mashable.com Top 20 of 2013, Touch Arcade Top 25 of 2013, Gamezebo + Plot your own journey across a hand-drawn 3D world map + Fully interactive story, with 1000s of choices + The story is rewritten on the fly based on how you play + Unique touch-based sword-duelling, with procedurally-generated descriptions of the action + Adapted from the best-selling gamebook series by legendary game designer Steve Jackson + Outwit monsters by learning their weaknesses and tells + 48 magic spells to master, with weird and wonderful effects that change the story "Sometimes I feel like I'm wasting my time writing a review when I should really just be pointing at a game and demanding that people play it. This is one of those times. Steve Jackson's Sorcery! is an absolutely marvellous fantasy storybook adventure. Lushly illustrated and expertly told, it should not be missed by anyone even remotely interested in the genre." -- Gamezebo "Let’s not mince words here... Sorcery’s unique blend of tabletop-like roleplaying (including an incredible combat system quite unlike anything I’ve seen before), and elaborate branching pathways with custom scripts preserving the feeling of Steve Jackson’s work make me now want to… no, HAVE TO acquire an iOS device" - Just Press Start From legendary designer Steve Jackson, co-founder of Lionhead Studios (with Peter Molyneux), and Fighting Fantasy and Games Workshop (with Ian Livingstone); and inkle, the studio behind the award-winning, App Store featured Frankenstein, Sorcery! is an interactive adventure like never before. The app uses inklewriter technology to tell your journey in real-time, shaping the story around your choices. The text itself changes based on how you play and what you do, and in combat, the action is description on the fly based on how you play. Featuring original illustrations by John Blanche, new character art by Eddie Sharam (DC Comics), an interactive map by Mike Schley (Wizards of the Coast) and music by David Wise (Donkey Kong Country). "The Shamutanti Hills" is Part 1 of 4. Part 2, "Kharé: Cityport of Traps", is out now, and will load all of your completed Part 1 games to continue your adventure. Part 3 is coming later this year (but while you wait, check out our new game, 80 DAYS).
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
An epic four-part adventure through a land of monsters, traps, and magic. Start your story here! FREE FOR A LIMITED TIME ONLY! *** Rock Paper Shotgun Best RPG of 2016 *** "You should choose to own this adventure" -- Eurogamer "Inkle's adaptation of Sorcery! takes the genre to a whole new level" -- Kotaku "This is some of 2013′s best interactive storytelling" -- IGN UK "Beautifully realised ... this gripping tale has us well and truly hooked" -- Pocket Gamer (Gold Award) "Incredibly impressed" -- Touch Arcade Top 10 Best Mobile Games of 2013, Mashable.com Top 20 of 2013, Touch Arcade Top 25 of 2013, Gamezebo + Plot your own journey across a hand-drawn 3D world map + Fully interactive story, with 1000s of choices + The story is rewritten on the fly based on how you play + Unique touch-based sword-duelling, with procedurally-generated descriptions of the action + Adapted from the best-selling gamebook series by legendary game designer Steve Jackson + Outwit monsters by learning their weaknesses and tells + 48 magic spells to master, with weird and wonderful effects that change the story "Sometimes I feel like I'm wasting my time writing a review when I should really just be pointing at a game and demanding that people play it. This is one of those times. Steve Jackson's Sorcery! is an absolutely marvellous fantasy storybook adventure. Lushly illustrated and expertly told, it should not be missed by anyone even remotely interested in the genre." -- Gamezebo "Let’s not mince words here... Sorcery’s unique blend of tabletop-like roleplaying (including an incredible combat system quite unlike anything I’ve seen before), and elaborate branching pathways with custom scripts preserving the feeling of Steve Jackson’s work make me now want to… no, HAVE TO acquire an iOS device" - Just Press Start From legendary designer Steve Jackson, co-founder of Lionhead Studios (with Peter Molyneux), and Fighting Fantasy and Games Workshop (with Ian Livingstone); and inkle, the studio behind the award-winning, App Store featured Frankenstein, Sorcery! is an interactive adventure like never before. The app uses inklewriter technology to tell your journey in real-time, shaping the story around your choices. The text itself changes based on how you play and what you do, and in combat, the action is description on the fly based on how you play. Featuring original illustrations by John Blanche, new character art by Eddie Sharam (DC Comics), an interactive map by Mike Schley (Wizards of the Coast) and music by David Wise (Donkey Kong Country). "The Shamutanti Hills" is Part 1 of 4. Part 2, "Kharé: Cityport of Traps", is out now, and will load all of your completed Part 1 games to continue your adventure. Part 3 is coming later this year (but while you wait, check out our new game, 80 DAYS).
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 3.1K | 94% | Free | |
| — | 0 | 0% | $1.99 | |
| — | 0 | 0% | Free | |
| — | 1 | 100% | $14.99 | |
| — | 6 | 93% | $11.99 | |
| — | 19 | 84% | $19.99 |