
You are Isabella Song – a hacker PI. Your job is to hack cameras, phones, and computers, as well as question suspects, analyze evidence and draw conclusions. But don't forget that in Farca city, even criminals can end up victims.
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Languages: English, Russian, Simplified Chinese
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Годная текстовая детективная игра (не смотря на то что это пролог)
+1 免费序章 有中文 有成就
for free overall alright.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
<3
已经购入了正式版一直放在库里吃灰,正好发现了这个带成就的序章于是试玩了一下,如果合胃口打算以后找个空闲时间玩一玩。模拟黑客的破案方式还是挺有趣的。可能是我只玩了序章,目前也没什么需要操作的地方,只是点点点,就是有的时候会卡一下以及思路对不上的时候下结论有点痛苦,差点仓促结案。不过感觉这个美术和游戏模式都挺喜欢的,抽空玩一下正篇。
This was great! Fun gameplay, a compelling narrative, and strong visuals. I got sucked into the story and am excited to play the full game now!
A good intro to Song of Farca. It's not as polished as the actual game but definitely features some of the key game mechanics of the game. I definitely recommend trying this Prologue for free before buying the whole game.
1个小时通关全成就,作为序章有一个寻物的委托案件(故事),可以找到大体就结案,也可以帮人帮到底。需要用黑客技术(非常简化,就是鼠标点击)控制相机并获取平面视角,找到电脑来获取信息等。地点是虚构的法尔卡共和国的法尔卡市,序章出现的部分人物的国籍设定也是来自真实的国家,比如英国、德国等,主角宋具备过硬的网络黑客技术,是一位能够居家办公就能把委托完成的私家侦探。通过非正式手段获取到涉案人员的电话号码可以随时拨打过去,都会接听(但是会随着剧情的走向,对方只会接听,而不能与之继续对话),得亏对方有耐心接听我的一次次呼叫。完整版是《罪城骇客》,玩这个序章之前都没有把这二者联系起来,大概是因为序章使用英文命名,而正式版使用中文译名。序章结束后对完整版的引出也有意思“那会是什么样的案子?”“孩子,这只是个试玩版。你要等到完整版才能知道。”
It should be mentioned that from what I've read this is a demo for Song of Farca, not a separate story, it's a chapter of the full game but you can get achievements separately. I wanted to like this one, I could excuse the kind of weird writing and the terrible Hollywood/CSI depiction of hacking, because sure, it's just a point & click adventure game, and while I like that to have a good narrative, maybe it doesn't need one. The actual gameplay _should_ be pretty cool, you have puzzles where you hack cameras and drones and other devices to distract people so you can yoink info out of computers and stuff like that, you can interrogate people and call out their lies with clues you collected, all sorts of puzzles like that, that's definitely a great concept. Except… nothing is logical. You're presented with video evidence where you have to select a combination of 3 sets of 3 options for what the correct zoomed in video looks like, for example, and this would be interesting if you had to carefully look back at what clues you've been offered. But when it's "which of the 3 does this person look like" and the only relevant info you've been given so far is something about an "old black man" (also you can't go back to the conversation to revisit the wording), and 2 of the options match that description, you end up having to just guess. Interrogating suspects is where it really falls apart. You can only try every item (luckily, you can retry conversations somehow) you have until you get dialogue that goes somewhere other than "I don't know what this means", even if they're not actually disproving the character's statement as such. And the "make a conclusion" option is very dodgy because the wording implies you're delivering a final verdict and you should only go for it once you know for sure, but you never actually do. It's more like just making a statement, from two pieces of information you've stumbled across, luckily it will only highlight what second clue you can use once you've selected the first one, rather than selecting every single combination. But there's not that much logic for when you want to make each statement, or when in the game you can do it, because for some reason that matters. I often found myself thinking "okay, I'm pretty sure I tried that option already, but I want to make sure there's no additional dialogue after that. Wait, what? Worked this time." This quickly turns into the old adventure game curse of clicking every single random thing in sight in case you missed something. The game tells you when you've fully investigated a location, and a little (!) marker for locations and your investigation board, but not for people so you can end up calling everyone you can to try telling them every single can. There's seemingly no penalty for retrying dialogue endlessly, so it's not _hard_, but it gets quite annoying, especially as the text speed is fixed to "normal". Why is that even in the settings? Is it just to show you that it's in the full game, and you can't change it in the demo? Why not? Who locks text speed in demo versions? And for that matter, who the hell locks resolution options?? Too bad if someone wanted to try this game but wanted it in windowed mode, I guess. Or doesn't have a 1080p display. Needless to say I will not be getting the full game.
Netter kleiner teaser für das Hauptspiel.
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