
HAVE FUN DYING! Sockventure is a challenging 2D platformer game where you play as as superhero Supersock. Get new skills, find your way through the cursed washing machine full of spikes, flames, lasers and acid, and bring the missing socks back safely. Free Demo for the game Sockventure.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
为什么我一直卡在开始界面,忽明忽暗那儿
nice game
bu oyun celeste oyununun kopyala yapıştırı gibi mekanikler hiç orjina değil
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Trends
Modeled estimate over time.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Olha sem querer ofender mas esse jogo é muito parecido com Celeste (pra não dizer que é cópia), acredito que compense mais comprar Celeste na promoção que sai mais em conta e o divertimento é garantido (sem falar que Celeste é bem mais polido, em questão de aparência e jogabilidade), esse aqui por outro lado pode até quebrar o galho... por um tempo.
太难,感觉这游戏有点非人类,有一关怎么跳也跳不上去跳上去一次还死了又得重来,心态都崩了,心累一点体验感没有
Decent game, I'd give it 6/10. The platforming was pretty smooth for the most part (more on this later). Me being the completionist I am I wanted every coin and secret. I got to about 167 coins to the level where you need to constantly dash up, I found a secret on the top left but you need a screw for it and I think somehow have to backtrack through the level, which was insanely hard, so I gave up. (probably about 2/3 of the way through the game if the coins are anything to go by). This would not really be a criticism but for the fact that the first half of the level is unnecessarily hard because of the unintuitive input recognition on the up-dash ability: you need to release dash while still holding up, which I think is not what players would expect with this kind of ability; I'd suggest it be more forgiving and automatically trigger if you ever have X and UP pressed in any time interval, as the UP key isn't used for anything else so it won't trigger accidentally. Another small criticism is the hitboxes, while walljumping I got killed by a lot of spikes on the top edge of a rectangle I was wall jumping on the left/right edge of, the hitboxes felt unforgiving and I felt like I died unfairly a few times.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.