
Get ready for the next-generation off-road experience! Drive powerful vehicles and overcome extreme open environments to complete dozens of challenging missions solo or with up to 3 friends!
Most likely between $24.9M and $70.7M. How we estimate →
Median error on 8 reported games ·
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 90% | approximately $41.6M |
| PlayStation | $129.99 | 85% | — |
| Xbox | $39.99 | 72% | — |
| Epic | $29.99 | 95% | #41 |
| Nintendo | $39.99 | — |
Reviews
Themes across 1824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
If it worked, it was never a dumb idea.
After 31 hours I finally rage quit and uninstalled. WinchRunner would be a more honest name for this game — you don't really drive these trucks, you winch them from one anchor point to the next. The frustrating part is that it's almost great. The core gameplay loop is solid, the challenge is real (I played Hard Mode), and the progression system genuinely interested me. But somewhere along the way the designers decided that fun was the enemy, and they won that war decisively. Take the Michigan quarry. Every real quarry is built with huge open access so massive trucks can move in and out all day. In this game, you can't even squeeze a Fleetstar through it. Whoever designed it has clearly never seen a quarry, or was fired by one. Boulders and rocks are placed in spots that serve no purpose except to block you, and nearly every location pulls the same trick — a random two-foot mud pit exactly where you need to drive, there purely to make you seethe. Then there's the travel. Michigan is a big map, and the missions have you crossing it constantly, hitting the same unrealistic obstacles every single time. Being able to permanently fix bad roads and clear debris would have transformed this game. Instead, the map is exactly as hostile on hour 31 as it was on hour 1 — the world's longest commute with none of the road crews. The negative reviews called out all of this and I ignored them. That's on me — they're spot on. So congrats, Saber. You got a few bucks out of me during the Steam Summer Sale. Enjoy them, because that's the last money you'll ever see from me.
WAS PALYING AND ONE OF MY MOST USED TRUCKS JUST DISSAPEARED! NO CLUE HOW TO GET IT BACK! CLOSING THE GAME AND RESTARTING IT DOES NOTHING!
cant get past the tutorial because it doesn't explain anything and stuck me in the mud while telling me to use things that i dont have on the truck and cant load the material i need to progress. also on keyboard the trucks drift left and right for no reason, but stops when on controller
Might as well just get a job atp
The idea of this game is great, a slow methodical relaxing game to play after a long day. The scenery is beautiful, the trucks are cool, and you get a lot of content in the base game. But the physics are terrible and unpredictable. Trucks swap between feeling heavy, to suddenly no weight and too light. There is a lot of inconstancy to how the underlying engine behaves, leaving much disappointment when something you just did 5 minutes ago now has you flipped, spending 45 minutes to recover. A huge many ton truck carrying a full load, getting bossed around by a few rocks. How utterly foolish offroad and mud tires behave on asphalt, the way no rubber compound does, And How downright frustrating the cranes are to operation. I really want to love and recommend this game, but just can't when it feels unreliable, unpredictable, and dissatisfying.
ну норм
制作组母亲病危需要去医院,结果路上过桥的时候突然断了而且不能修复,只能绕路,结果需要拉混凝土清理障碍,必须得开车到另一张图的仓库拉过来,去了发现仓亏损坏了,要去地图另一端拉一辆拖车回来,路上连着三座桥全坏了只能一直绕路,最后终于修好了结果车被一颗小石头把悬挂和轮胎创烂了只能遗憾复原,但是母亲不能复原了
Ехал я значит с низкорамным бортовым прицепом по небольшому склону перевернулся, приехал заново опять наебнулся, опять приехал опять перевернулся там же и в таком же темпе еще 2 раза
This is a metaphor for my life. A lot of refunds could have been avoided if there was a demo. Then people could see that the whole point is to be stuck in the mud and going nowhere fast. At least you learn it one minute in.