
Get ready for the next-generation off-road experience! Drive powerful vehicles and overcome extreme open environments to complete dozens of challenging missions solo or with up to 3 friends!
Most likely between $24.9M and $70.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 90% | approximately $41.6M |
| PlayStation | $129.99 | 85% | — |
| Xbox | $39.99 | 72% | — |
| Epic | $29.99 | 95% | #41 |
| Nintendo | $39.99 | — |
Cheapest copy: ≈ $15.58 on Nintendo · Canada (−48%). Compare 8 prices in 4 markets →
Reviews
Themes across 1824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
I love this game and I love the DLC that is coming out of it. But when your CEO says that he would gladly replace his staff with AI when they raise problems with his company, that kinda makes me reevaluate where I'm spending my money. It breaks my heart to say this, because I know that the many studios under Saber cannot help this, but I will not be buying any more DLC for Snowrunner, Space Marine 2 or give any money to any other Saber product (I was going to buy Road Kings on launch but not any more) until Matthew Karch is replaced with a human.
Matthew Karch who? He should never be CEO of anything. Tripling down on replacing a lead writer with AI, on top of being incredibly ignorant, arrogant, shockingly disrespectful and childish, as a CEO. Don't replace your writers with AI. Maybe replace yourself instead, Karch. I may not want Gen AI in anything that has never needed AI before (so, everything), but at least it would've had a more respectful response to your lead writer having their career halted for a stupid bandwagon that benefits no consumers.
Сноуранер игра абсолютно понятная. Возим грузы по бездорожью, чтобы постепенно восстанавливать пострадавшие от бедствий регионы, или чтобы просто заработать денег, опыта и прокачать свой "флот" грузовиков, любуемся красивыми пейзажами и реалистичной симуляцией физики грязи и снега. А машин здесь очень много, на любой вкус, и нужно выбирать разные для разных задач, а есть и шоссейные траки просто для красоты. С выходом DLC игра обросла огромным количеством контента, зачистить все регионы займет не одну сотню часов. Игра хорошо подойдёт, чтобы успокоиться, расслабиться или получить небольшой приступ ярости, когда машина с грузом перевернется в конце получасового заезда.
Objectively ♥♥♥♥♥♥♥ garbage. People will call it "methodical" and "satisfying". This game is a complete parade of inconvienices due to terrible design, and any satisfaction is only due to knowing youll never have to deal with specific ♥♥♥♥♥♥♥♥ again. Terrain exists, things get stuck in mud, etc. Yea thats fine, thats the point. But when the game is actively designed to prevent you from having critical items for the tutorial zone until your practically at max level, thats bad design. Especially when the only way to level up is by completing the missions you need the items for. Yes, in real life trailers look a certain way, and have anchors, and etc. But when you as a game designer actively create a trailer with anchors that your player cannot raise when disconnected, anchors that 100% prevent the trailer from being moved even by the heavy crane, and then you create terrain that exclusively gets the trailer stuck. Thats bad game design. When you as a game designer, allow player bought trailers to be reset/deleted when they get stuck beyond repair, but fully prevent players from resetting a trailer to its origin point in a mission. Thats bad game design. When you as a game designer, create a game that is so meticulous, that it takes potentially hours to complete a single mission, and than ensure the only way to fix any problem on the games end is to FULLY RESTART A MULTI-STAGE MULTI-HOUR MISSION. Thats absolutely terrible, unforgivably, bad game design. If you want to play this game, dont play it solo, play it with friends. Its unbelievable how geared towards multiplayer this is. The only thing good about this game I found, is that I now with 100% certainty, understand why truck drivers are alcoholics.
Still to this day the best graphics and physics of driving in the snow and or mud. love this game and played over 580 hrs to date and still going strong.
"Eine Negativ Bewertung bei 290 Spielstunden?" werden sich viele Fragen.... Aber lasst es mich erklären, damit die Problematik Kontra Spielspaß auch klar ist. Vorweg: Ein tolles Spiel. Es macht sehr viel Spaß, sich durch den Matsch zu wühlen und schwere Lasten über nicht vorhandene "Straßen" zu bringen, wo andere erstmal sprengen würden, damit das ganze Befahrbar wird. Das Spiel wird auch seit entstehen mit Content gefüttert, mittlerweile sind es gar 18 Erweiterungen, die das ganze mit Leben füllen. Doch warum dann negativ? Es ist eben genau dieser Grund. Es kommt laufend neuer Content, aber alte Probleme werden einfach links liegen gelassen und nicht behandelt. Diese wären: - Synchronisationsfehler im Cooperate Gameplay am laufenden Band (wobei das Wetter das kleinste Problem ist, was manchmal sehr irritiert, wenn der andere über schweren Regen sich beklagt, während man selbst daneben steht und strahlenden Sonnenschein hat) - Die Map dreht sich so schnell, das man denken könnte, die Steuerung ist komplett auf Steroiden. Mal ehrlich, hat eigentlich mal einer der Entwickler sich die Mühe gemacht, das Spiel selber zu spielen? Da reicht eigentlich schon die erste Map in Michigan, um zu begreifen, dass das kompletter Vollschrott ist, das die Map sich beim Rotieren mit Lightspeed bewegt. Wurde es behoben? Nope. - Ware dupliziert sich beim entladen oder ist auf einmal nicht vorhanden - Ein Wassertank mit 1800 Litern kann ein Quest mit angeforderten 900 Litern nicht beenden, weil das System meint, du hast nur 800 Liter dabei - Spielabstürze ohne Fehlermeldung direkt auf den Desktop Das waren nur ein paar der Fehler, die mir während der letzten Zeit aufgefallen sind. Ein Spiel, was sich in einer offenen Beta befindet, kann solche Kinderkrankheiten haben. Ein Spiel, wo die Entwickler schon die 18. Season raushauen, sollte solche Macken nicht mehr haben. Parade Beispiel in Sachen "Fehler": Auf der aktuellen Season 18 in Mexiko sind Rohrleitungen, die zusammen gebrochen sind und sind irgendwann Teil der Aufgabe, diese zu reparieren, damit Wege wieder passierbar sind. Erledigt man diese.. Voila! Progress! Die Wege sind frei. <3 Dann aber direkt darauf Quests aktiv werden zu lassen, wo an einigen Hauptzufahrten noch Rohrleitungen repariert werden sollen, die dann die Hauptzugangswege nach beenden der Reparatur versperren, ist das komplette Gegenteil von Progress. Falls die Entwickler vorhatten, ihre Kunden, also ihre aktive Spielerschaft, komplett zu prellen: herzlichen Glückwunsch. Habt ihr hinbekommen. Ich bin sofort bereit dazu, die Rezession anzupassen und einen positiven Einblick zu hinterlassen, wenn die Mängel beseitigt werden. Rezession am 27.07.2026, 10:47 Uhr CET+2
revolting developer, retarded CEO
那是一条神奇的天路耶耶 把总统的尿布带到了镇上 总统他尿了床等不到晚上 等到了晚上他牜子会着凉
Saber Interactive have admitted to replacing real human developers with AI while not disclosing it on the Steam pages for those games. Quote from the CEO in regards to the writer they fired to replace with GenAI; “Stella who? I had to ask Claude because I have never spoken to her or seen her. We have already said we are using AI for certain parts of the game and will update the Steam page once we have finalized the feature set.”
[h1]🚛 SnowRunner — Review[/h1] [hr][/hr] [h2]💡 Introduction[/h2] There are games that reward speed. Others reward precision. SnowRunner rewards patience. What looks like a simple off-road trucking simulator slowly reveals itself as one of the most methodical and satisfying logistics games ever made. Every muddy trail, flooded river, and collapsed bridge becomes a puzzle where preparation matters far more than horsepower. It is not interested in making you feel fast—it wants you to earn every kilometre. [hr][/hr] [h2]🎮 Core Gameplay[/h2] A delivery sits just three hundred metres away. Between you and the destination lies a swamp capable of swallowing six tonnes of steel. Halfway across, your tyres disappear into axle-deep mud. The engine bogs down. Progress stops. You anchor the winch to a lone pine tree, engage low gear, and inch forward one metre at a time. Twenty minutes later, you finally reach solid ground. No scripted action sequence could make that victory feel more rewarding. Every contract demands route planning as much as careful driving. Scout vehicles uncover new roads, fuel stations, and upgrades before larger trucks attempt the journey. A shortcut that looks promising on the map often becomes a recovery mission waiting to happen. [hr][/hr] [h2]🌧️ Terrain & Physics[/h2] SnowRunner's terrain is not simply decoration. It is the game's greatest opponent. Mud clings to tyres, rivers fight against your momentum, deep snow robs engines of power, and uneven rocks threaten to tip an overloaded trailer without warning. Every surface behaves differently, forcing constant adaptation. The physics engine transforms landscapes into dynamic obstacles rather than static scenery. Learning how to read the terrain becomes just as valuable as upgrading your trucks. [hr][/hr] [h2]⚙️ Fleet & Progression[/h2] Exceptionally rewarding and surprisingly deep. [b]Scout Vehicles[/b] — uncover watchtowers, upgrades, and safer routes before committing larger trucks [b]Highway Trucks[/b] — efficient on roads but quickly overwhelmed once the pavement ends [b]Heavy Trucks[/b] — unstoppable workhorses capable of hauling enormous cargo through the harshest terrain [b]Customisation[/b] — engines, gearboxes, suspension, tyres, snorkels, and winches fundamentally change vehicle performance Progression rarely feels artificial. Better equipment expands your capabilities rather than replacing skill, meaning knowledge of the terrain remains your most valuable upgrade. [hr][/hr] [h2]⚠️ Problems[/h2] SnowRunner's greatest strengths can also become its biggest barriers. The pace is unapologetically slow, and newcomers expecting constant excitement may mistake deliberate gameplay for tedium. Missions occasionally require repeated journeys across familiar roads, while physics glitches can still produce the occasional frustrating rollover or trailer mishap. The interface also shows its age. Managing cargo, trailers, and regional objectives can feel unnecessarily cumbersome, particularly across the game's enormous collection of maps. Co-op improves the experience significantly, but connection issues and occasional desynchronisation still surface more often than they should. Patience is not simply recommended. It is mandatory. [hr][/hr] [h2]🏁 Final Thoughts[/h2] SnowRunner transforms ordinary trucking into one of gaming's most rewarding problem-solving experiences. Its extraordinary terrain simulation, satisfying vehicle progression, and open-ended logistics create stories that emerge naturally rather than through scripted spectacle. Every successful delivery feels earned because failure is always just one bad decision away. It is not designed for everyone. But for players willing to embrace its deliberate pace, few games offer a greater sense of accomplishment. [b]New to simulation games? Expect a steep learning curve, but one that rewards patience with unforgettable moments.</b> [b]Returning veterans? The massive collection of regions, trucks, and expansions ensures there is always another impossible road waiting to be conquered.</b> Years after release, SnowRunner remains one of the finest off-road simulation games ever made—not because it makes driving easy, but because it never does. [hr][/hr] [h2]⭐ Rating[/h2] 9.2 / 10 A masterclass in terrain physics and methodical gameplay. Demanding, deeply rewarding, and unlike anything else on the road.