
SNKRX is an arcade shooter roguelite where you control a snake of heroes that automatically attack nearby enemies. Combine different heroes to unlock class bonuses and create unique builds, and steer your unstoppable party as they ravage through endless waves of enemies.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
要是能有中文就好了
This game is awesome and was super fun to play and beat cryomancer and the witch are the best
Cool little game, feels like a mix of autochess "collect 3 to level up" + "combine sets to get synergies" and survivorlike. Not much replayability once you beat it a few times but for the price it's definitely fair.
Love it
gem that deserved a lot more love. also the soundtrack omg
fun and short but not that replayable
SNEK
so good
pls make another video game
It's great overall, nice little short game. Lots of replayability, the amount of strong synergies this game has is quite high despite the overall simplicity, runs still felt pretty varied as I got all the achievements, which entails beating the game with each category maxed out. The item system is pretty great overall and finding good item/unit synergies feels very satisfying (getting all the AoE items is peak). Sometimes you'll even find a weird synergy that's very strong, like I got an item to boost a random Mage's attack speed by 100%, a different item that boosted the third unit's attack speed by 50%, some other attack speed-buffing support units, and a Psykino benefiting from all of these at once (as I had no other mages and placed it in the third slot), at that point which it was attacking multiple times per second and effectively perma-ccing any enemy that showed up. My only complaints are: - Lack of a beastiairy/conpendium + no detailed stats, I returned to this game after a long time and forgot what all the enemies did, Also would be nice to see what every unit can do and how many there are in detail somewhere. - At a certain point the optimal gameplay (except into boss fights) feels like sitting in a corner and spinning in a circle. Not the biggest deal since once you reach that point it's more about the spectacle and perfecting the build. - Some builds will make the game lag if you high-roll hard enough. Also not that big of a deal since you've basically won at that point and can just idle in a corner, but it still is a minor issue.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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