
Smash stones. Collect artifacts. Build the world’s most profitable museum. A short clicker game set in the archeology room of a museum. Build up your collection and Upgrade until you break it.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 21 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unlock auto-hits, new hammers, size, speed and damage upgrades, no stone will be left unsmashed.
Find Museum Tickets in the stones and spend them on the 50+ prestige skills to progress faster.
Visitors never stop coming. As your collection grows, crowds fight their way into your museum just to pay you the hefty entrance fee.
Every stone hides history and profit, don’t let it rest.
3D stone-smashing clicker / idle gameplay
8 stones and their artifact groups, each from different eras and locations
24 unique artifacts to discover
Upgrade your hammer and museum
Flip the Lucky Coin with every hit
50+ Prestige skills with Museum Tickets, to get your auto hammer going
Visitors!
Atmospheric and soothing
Genres
Engagement
Reviews
Themes across 246 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun
是有通关概念的点击游戏 3小时左右通关 碎石体验还不错
pretty fun game, not too hard to complete
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +7 more
Hours played at review time, across 246 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was fun, just smash smash smash!
Honestly just a solid smaller title, well worth it.
omoroi
特價買還是蠻爽的
前期折磨 ,中期折磨, 后期还是折磨, 人家的增量都是感受爆炸的数值,这个游戏是感受数值数值,倒翻天罡,攒票据攒半天,好不容易点满天赋树,打钱也慢得一批,升个级要挂好久的机,重复性太高了,慎入
No está mal pero...me parece que es demasiado largo para el tipo de incremental que es. Su única mecánica hace que repitas las mismas piedras cada pocos minutos. A esto hay que sumarle que en ningún momento llegas a tener esa sensación de progreso en la que te vuelves superpoderoso y que te rasca en esa parte del cerebro que te hace feliz. Todo esto hace que cuando llevas un rato jugando el juego se vuelva algo monótono.
砸石头的进度非常缓慢需要连点器介入。即便如此也显得砸石头非常不爽。转生加点强行卡进度延迟游戏时间和增加转生次数。推进缓慢非常墨迹。解锁项目保留后渐入佳境一锤一片非常舒适。游戏时间7天通关。不理解为什么要设置强行挂机14天游戏时间的游戏成就。勉强推荐。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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