
A fun and frantic maze game with classic arcade style
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English
Es un juego bastante peculiar. Para empezar, Skyling Garden Defense es una extraña mezcla entre aventura y puzzle. Las mecánicas son bastante sencillas de entender, el asunto importante es que sus niveles tienen una curva de aprendizaje muy extraña, ya que en ocasiones habrá un par de niveles sencillos para pasar a uno bastante complicado y volver a dos sencillos. Aunque esto último se puede deber a mi propia habilidad a el nivel en sí. El juego va a durar de acuerdo a tu habilidad. Hay niveles que se logran completar de una sola vez en poco más de dos minutos, para que haya otros que requieran de múltiples intentos y que pueden llevarnos más de cuarenta minutos. Aunque, repito, esto se puede deber más a mi habilidad. Es un juego que aparenta ser relajante, pero si juegas como yo, se puede volver un fastidio en poco tiempo debido al mismo tema de la curva de aprendizaje. Pese a que parece que tengo más quejas, es un juego que disfruté la mayor parte del tiempo, aunque dudo mucho que vuelva a jugarlo. Si tienes interés en juegos estilo retro que recuerden a los primeros juegos de computadora de principios de los 90´ y con un enfoque en resolver puzzles, este juego es para ti.
Fun and addictive! works on steam deck
Este juego es muy lindo, la estetica es agradable, y a pesar de que los puzzles son simples, tienen un nivel de dificultad que hace que no sea aburrido de jugar. Vale la pena y está barato
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I think it would've been more fun if they'd chosen between a stronger puzzle aspect or given the player more resources to deal with the enemies. The isometric view + controls are challenging enough: I lost far too many times because I accidentally went the wrong direction and a single mistake can be fatal. The movement feels unforgiving - encounters you'd hope would be a close call will almost certainly result in a loss. The enemies being able to mob the player instead of following a pattern is another annoyance. Shame, because the premise is good and the early levels are fun.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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