
Skybound is a 3D exploration platformer focused on fun, fluid movement mechanics, parkour and environmental puzzle solving.
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About
Explore, Parkour, Save the world!
Skybound is a game about exploration with an Exhilarating movement system. Using Bells abilities to bring the world back together!
Skybound is a 3D exploration platformer focused on fun, fluid movement mechanics, parkour and environmental puzzle solving. You play as Bell, a young archaeologist exploring mystical floating islands in search of ancient artifacts. Use Bell's specialized equipment - including a Grappling Anchor, agility boots, and mastery over the magical "Flow" - to investigate ruins untouched by explorers for ages.
Swing through the sky, traverse the islands and meet its curious and whacky inhabitants. You've got a contract to fulfill and mysteries to unearth!
Please note that this is only ACT 1, more acts will be made if the game is positively received!
In Skybound you can EXPLORE three different islands.
By using Bell's GRAPPELING HOOK.
And once you've mastered the MOMENTUM and FLOW of the game you'll be FLYING like this:
And Most importantly, you can destroy oh so many POTS! Some even contain collectibles!
And if your good enough you might make it to the global Steam Leaderboards!

Bell wasn't exactly what Professor A. N. Curia - who studies anicent human civilization - expected to receive. Shipped to the Professor archaeologist as "Human Remains", the package contained something far more alive: a baby. Turns out, raising a human is excellent for research (and admittedly, pretty adorable).
Growing up, Bell took to her mentor/parent's work in a big way. She spent countless nights under the blanket reading about lost civilizations, and even more time tagging along on excavation trips. Eager as ever, she learned fast by studying artifacts, documenting ruins and decoding ancient texts. By seventeen, she'd shaped into a fine archaeologist in her own right.
Now she's got her very first solo job! The client came through Professor A. N. Curia, so they must be reputable. The mission is straightforward: retrieve an artifact from the ancient and mysterious sky islands and prove she's a real archaeologist. This is the beginning of something great!
But as Bell explores the floating ruins, something feels... off. Questions keep surfacing that don't quite add up. What exactly does the client want with this artifact? And why all the secrecy?
Skybound is a demo created over 6 weeks by a multidisciplinary team of students from many different universities together for a semester at DADIU (Danish Academy of Digital, Interactive Entertainment). This project brought together aspiring developers, artists, designers and composers, all of whom have never worked on a game of this scale before, and with this tight of a schedule.
While we're incredibly proud of what we've accomplished in such a short timeframe, you may encounter bugs or rough edges along the way. We appreciate your understanding and hope you enjoy exploring the sky islands with Bell despite any hiccups!
Thank you for playing our game!
Genres
Stats
Languages: English*, Danish*languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PLEASE play this game. THIS IS PEAAAAKKKKK the mechanics are super fun and really well made!
The game's main strength is that it makes running, jumping, and grappling-hooking one's way around floating islands a lot of fun. But it also has interesting lore and quirky characters, great voice acting, and lots of charm. Some parts are rough around the edges - e.g., the UI needs work and I got stuck in the level geometry once - but the devs are evidently still working on it. My only ludonarrative quibble is how the game has you play as a trained archeologist, but at the same time incentivizes the player to break what is supposedly ancient pottery strewn across the islands, due to some of said pottery containing collectibles. For the first hundred pots or so, I actually felt guilty doing that. Not guilty enough to stop looking for discoveries, though.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After completing the 2nd map (sandy place, it says to go back to the village. Uh... What village? Where is it? I tried returning to the first map and the tutorial and first dialog began replaying; an unskippable dialog cutscene! Found an NPC that I was supposed to visit earlier.. or maybe it's just backtracking, so the 2nd area can be repeated. While escaping at the very end of the 3rd area, I fell into a hole that did not pass through and had to restart the entire level! There's NO restart from checkpoint or Unstuck command. It seems as though every level has something that may force you to do them all over again :/.
very fun and cool mechanics. i love the worldbuilding and movement aspects of the game. im excited for new up coming qorlds :D
免费 有成就 没中文 天际行者 探索、跑酷、拯救世界! 《天际行者》主打探索玩法,拥有一套畅快淋漓的移动操作系统。借助贝尔的特殊能力,让破碎的世界重归完整! 本作是一款 3D 探索横版平台游戏,核心围绕流畅丝滑的移动操作、跑酷玩法与场景解谜展开。你将扮演少女考古学家贝尔,穿梭于充满神秘气息的浮空群岛,寻找上古遗物。依靠贝尔的专属装备 —— 钩索锚、敏捷长靴,以及掌控名为 “流能” 的魔法力量,深入尘封千年、无人踏足的古老遗迹展开调查。 在空中摆荡穿梭,游历一座座浮空岛屿,结识岛上古怪又有趣的住民。你身负委托待完成,还有无数谜团等待发掘! 注意:当前仅为第一章内容,若游戏反响良好,我们会继续制作后续章节! 游戏特色 三座风格迥异的浮空岛屿供你自由探索 操控钩索,在空中灵活摆荡穿行 熟练掌握动量与流能机制后,你能畅快凌空飞驰 海量陶罐可供击碎,部分陶罐内藏收集道具 操作足够出色即可登上 Steam 全球排行榜 游戏剧情 研究古人类文明的库利亚教授,原本完全没料到自己会收到贝尔。 一件标注 “人类遗骸” 的包裹寄到教授手中,里面却装着一个活生生的婴儿。教授发现,抚养这名人类孩童既能助力学术研究,孩子本身也十分惹人喜爱。 贝尔长大之后,深深痴迷于这位亦师亦父的导师所钻研的事业。无数个夜晚,她裹着毯子研读失落文明的典籍,还常常跟随教授外出考古挖掘。她求知若渴,通过研究古器物、记录遗迹、破译古文飞速成长。十七岁时,她已经是一名独当一面的考古学者。 如今,贝尔迎来人生首个独立委托。委托方经由库利亚教授牵线,信誉可靠。任务十分明确:前往古老神秘的浮空群岛取回一件遗物,证明自己合格考古学家的身份。一段伟大的冒险就此启程! 可当贝尔深入浮空遗迹探索时,一切都透着诡异。诸多疑点不断浮现,逻辑难以自洽。委托方究竟想用这件遗物做什么?又为何要处处保密? 制作说明:本作是学生演示试玩版 《天际行者》是丹麦数字互动娱乐学院 DADIU 为期一学期的学生项目,由来自多所高校、横跨多个专业的学生团队耗时六周制作完成。团队集结了怀揣梦想的开发、美术、策划、配乐创作者,所有人此前都从未在如此紧张的周期里制作过规模相当的游戏。 尽管我们为短时间内完成的成果倍感自豪,但游玩途中你可能会遇到漏洞、画面粗糙等问题。还望多多包涵,也希望你能抛开瑕疵,和贝尔一同尽情探索浮空群岛! 感谢游玩我们的作品!
GRAPPLING HOOK THE VIDEO GAME YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
very good, very nice
it was pretty fun for only so much gameplay, cant wait to see where it goes. to the creators i did notice at the third world when moving the coffins into their graves is was kinda glitchy and i was hitting invisible objects with my hook at the grave site, but other tan that is was very fun.
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Interesting mechanic and pleasant visuals. A little rough around the edges is all. Two minor complaints: 1. I got stuck in a bush once with no way of getting out. 2. When falling down, you can see some out of bounds areas that are not properly detailed, which breaks immersion a little bit.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.