
Build up your empire and hold your defense against the waves of enemy attacks! Develop your own strategy. Compete in epic Clan Wars!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
Languages: English, German, Spanish - Spain, Russian, French, Japanese, Portuguese - Brazil, Traditional Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yo another cash grab, give me your money for some diamond pay2win bs.... And not to mention they release it with any sound. Mind numbingly boring, provides no challenge to stimulate your brain. only "startegy" involved is where to place your defense cannons, how to plan your base and where to place your troops when you attack. (which after a while become a normal standard that you keep repeating) Play this game if you like to log in every once in a while, to upgrade then visit again in few days. >Ditto copy of Plunder Pirates, and Clash of Clans. But I'll upvote since its the only replica available for PC :') >its pretty much clash of clans but still good if your passing by you can pet this cat. 정말 위대합니다, 선생!! 内容很新颖 和电影 移动迷宫 很像,demo体量算不错了, _ _ /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
it´s a copy of clash of clans
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
O jogo é parecido com aquele outro que você já conhece. Gostei muito das mecânicas, que são simples e objetivas. A progressão é um pouco lenta, mas é o de sempre: se — com ênfase no "se" — quiser avançar rápido, é preciso gastar dinheiro. O foco não está nos gráficos, mas, visualmente falando, o jogo é bem feito. É leve, roda em qualquer coisa, e achei interessante que parece possível vincular a uma conta mobile. E o melhor: é grátis! <3
just install bluestacks; this game is ♥♥♥♥♥♥♥
a best coc ripoff on pc (its the only one tho). Wish this game gets more fame
Ventajas del juego: Hermosos gráficos y emocionantes batallas. Sistema de actualización flexible para tu ejército Muchos modos y mapas para variedad. Batallas multijugador que añaden un elemento de competencia. Lo más importante es que el juego no resulte superficial y se vuelva cautivador rápidamente. Cuando estás allí, te sientes como un auténtico comandante en el campo de batalla. ✅ Ventajas: Batallas aéreas dinámicas Buenos gráficos y detalles. Variabilidad de estrategias y tropas Muchos mapas y modos ❌ Contras: Hay problemas ocasionales de equilibrio en las batallas multijugador. No siempre es posible encontrar rápidamente oponentes adecuados en niveles bajos. Clasificación: 8 dragones voladores de 10 tierras conquistadas
(Эмо стих) Ну здраствуй дорогая Давно не встречались Что нового у тебя? Живёшь не печалясь? А у меня вот cyка Теперь в кривь и в кось И ты видишь это Ты видишь насквозь До сих пор меня И все мои мысли И такие мысли Меня немного загрызли Уйди а…уйди пожалуйста Уйди пока не стало поздно Я сейчас убью тебя или расплачусь Ну почему…Ты так стервозна???(всё так сложно) Уйди же…уходи… пока ты жива А лучше даже…удались в беге Пока я снова не поклялся В любви навеке… Ну какого же черта Так люблю твои глаза Они как врата Заставляющие быть за Тебя и все,все То что ты скажешь Даже если ты просто В гроб тянешь Нет…нет...ещё секунда И я просто взорвусь Во рту уже явно Крови вкус… И xyле ты стоишь Смотришь и улыбаешься? Лучше с пидаром Которым щас встречаешься? Нет?да мне пoxyй Или нет…я сам не знаю Но понимаю Что хочу уйти поближе к раю… Ну все вали а… Ты дура что ле? Ты угрожаешь себе По своей жэ воле
Sky Clash: Lords of Clans 3D, developed by AIVIK LLC and published by Absolutist Ltd., is a free-to-play strategy game that blends base-building mechanics with online multiplayer elements, all set against the backdrop of floating islands suspended in a stylized fantasy sky. It positions itself within a well-established formula, combining resource management, defensive planning, and player-versus-player interaction into a loop that will feel immediately recognizable to fans of the genre. While its airborne setting adds a visual twist, the core experience remains rooted in familiar territory. The gameplay centers on constructing and expanding a personal island stronghold. Players gather resources, build and upgrade structures, and arrange defensive systems to protect against incoming attacks. At the same time, they prepare offensive forces to raid other players’ bases, creating a cycle of growth and competition. Success depends largely on how efficiently players manage their resources and how effectively they design their defenses, as the layout of buildings and placement of turrets can significantly influence the outcome of battles. This strategic planning forms the backbone of the experience, encouraging players to think ahead rather than react in the moment. Combat itself is largely automated, with players deciding on troop deployment and then observing the results. This approach emphasizes preparation over direct control, making each encounter more about long-term planning than real-time decision-making. While this can be satisfying for players who enjoy optimizing strategies and watching them unfold, it can also feel somewhat detached, as there is little opportunity to influence the outcome once a battle begins. Over time, this lack of interactivity can make engagements feel repetitive, particularly when the results are heavily influenced by numerical advantages rather than tactical creativity. A significant part of the game’s appeal lies in its social systems. Players can join clans, collaborate with others, and participate in larger-scale conflicts that add a communal dimension to the experience. These interactions can make the game more engaging, as teamwork and coordination introduce new layers of strategy. However, the competitive nature of the game can also highlight imbalances, especially when facing opponents who have progressed more quickly through extended playtime or in-game purchases. This can create a gap that feels difficult to overcome, particularly for newer or more casual players. Visually, the game adopts a bright and accessible style, with floating islands and steampunk-inspired elements giving it a light, whimsical tone. The environments are clear and functional, making it easy to understand the layout of a base at a glance. While the presentation is pleasant, it does not push beyond the expectations of the genre, and the overall aesthetic can feel generic after extended play. The audio design follows a similar pattern, providing adequate feedback without adding much personality or atmosphere to the experience. Progression is structured around a time-based upgrade system, where buildings and units require both resources and waiting periods to improve. This creates a familiar rhythm of checking in, collecting rewards, and initiating new upgrades. However, as the game advances, these timers become longer and more demanding, slowing the pace of progression. Players are given the option to accelerate this process through premium currency, reinforcing the free-to-play model. While this system is common within the genre, it can make advancement feel uneven, particularly for those who prefer a more consistent sense of progress. Despite its limitations, Sky Clash: Lords of Clans 3D offers a functional and accessible strategy experience that can be enjoyable in short sessions. Its combination of base-building and online interaction provides enough structure to keep players engaged, especially when approached casually. However, it struggles to distinguish itself from similar titles, relying heavily on established mechanics without introducing significant innovations. The repetition of its core loop and the gradual slowdown of progression can reduce its appeal over time. In the end, Sky Clash: Lords of Clans 3D is a competent but unremarkable entry in the free-to-play strategy genre. It delivers a familiar experience that is easy to pick up and understand, but it lacks the depth and originality needed to leave a lasting impression. For players who enjoy this style of game, it can serve as a solid, time-filling option, but it does little to stand out in an already crowded field. Rating: 7/10
pretty enjoyable, fun coming up with base designs to defend against raids.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.