No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Hold to GROW. Release to SHRINK. That's it — that's the game. Thread your square through pits and bars as the world speeds up around you. Every obstacle is a split-second choice: big or small? — One-thumb controls: instantly playable, brutally hard to master — Your best distance is planted in the world as a flag. Run past it. — Build combos to unlock FRENZY: double coins, full music, pure flow — 12 unlockable skins, each with its own glowing trail — A living world that cycles day to night as you run — No ads. No tracking. Ever. Pay once, play forever. How far can you go?
About
Hold to GROW. Release to SHRINK. That's it — that's the game. Thread your square through pits and bars as the world speeds up around you. Every obstacle is a split-second choice: big or small? — One-thumb controls: instantly playable, brutally hard to master — Your best distance is planted in the world as a flag. Run past it. — Build combos to unlock FRENZY: double coins, full music, pure flow — 12 unlockable skins, each with its own glowing trail — A living world that cycles day to night as you run — No ads. No tracking. Ever. Pay once, play forever. How far can you go?
Genres
Stats
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