
You're going to work by train, but strange things happens on the way: the train stops, the pink fog appears outside and the man who came off the train immediately dies. The main characters turned out to be locked in the train without any clues about what's happening...
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ну что тут можно сказать. Задумка любопытная, сюжет интересный, персонажи даже как будто бы неплохие. Но все хорошее портит даже не бюджетная, а прям нищенская реализация. Дешевые кривые рисунки, какие-то непонятные задники, представленные какими-то фотографиями, почти нет звукового сопровождения. Очевидно, что новеллу делали за две копейки, да и стоит она соответственно. Не знаю, можно ли докапываться до качества такого продукта, но в таких вещах я придерживаюсь принципа "делай либо хорошо, либо никак". И учитывая, какие мастерписы некоторые делают буквально в одиночку, и это касается не только визуальных новелл, то наверно можно было бы постараться и побольше. А так - ну, ок, почитать было интересно. Сейчас бы новеллку ремейкнуть, учитывая, что с нейросетями уже можно нагенерить все что угодно, но заниматься этим видимо уже некому. На одно прохождение история сгодится, но переигрывать желания уже нет никакого.
{ - Hikaye - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü 🔲 Oyunun Hikayesi Yok { - Oynanış - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü { - Grafikler - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü { - Oynama Süresi - } 🔲 100+ Saat 🔲 50 - 100 Saat 🔲 25 - 50 Saat 🔲 10 - 25 Saat 🔲 0 - 10 Saat ✅ Belirli Bir Oynama Süresi Yok
не плохо даже хорошо
сомнительный визуал в визуальной новелле
лучшая новелла жаль от разрабов ни слуху ни духу
Sixtieth Kilometer, developed by Talentplace and published by KishMish Games, is a dark, story-driven visual novel that blends psychological tension, mystery, and moral ambiguity into a haunting survival narrative. The game begins with a simple premise—a seemingly routine train journey that turns catastrophic when a strange pink fog envelops the landscape—but quickly spirals into a surreal and nerve-wracking descent into chaos. You take on the role of Oleg, an ordinary man suddenly thrust into extraordinary circumstances as the train derails and the line between life and death, sanity and madness, begins to blur. What unfolds is less a conventional horror experience and more an introspective journey through fear, trust, and human frailty. From the start, Sixtieth Kilometer establishes a tone of confusion and dread that lingers throughout the experience. The pink fog that envelops the environment functions not only as a physical threat but as a metaphor for uncertainty and paranoia. Oleg, along with a small group of survivors, must navigate a disorienting new reality where every decision could mean the difference between survival and death. The narrative unfolds through a series of branching choices, and the consequences of these choices are often severe and irreversible. Some may lead to uneasy alliances or desperate acts of violence; others may open hidden paths or alternate endings. The writing carries a heavy, oppressive tone that mirrors the isolation of its setting, and the game’s structure encourages players to replay and reexamine the story to uncover its many outcomes and moral layers. The gameplay itself is minimalistic but fitting for its genre. The player interacts primarily through dialogue selections and timed decisions, with occasional quick-time events that add urgency to key moments. Rather than relying on combat or complex mechanics, the game focuses entirely on the emotional and psychological impact of the choices you make. Many of these decisions test your empathy, logic, or sense of self-preservation, creating a tension that feels deeply personal. While some choices simply alter dialogue or character relationships, others drastically reshape the narrative’s direction, leading to different revelations about the world and its characters. This system allows the player to project their own moral compass onto the unfolding events, which enhances the sense of immersion and responsibility. Visually, Sixtieth Kilometer takes a restrained approach. The art style is functional rather than extravagant, relying on static backgrounds and illustrated character portraits that convey emotion through subtle expressions. The muted color palette, dominated by shades of grey and pink, reinforces the sense of alienation and decay. Although the artwork is not high-budget, it suits the tone of the story and evokes a feeling of being trapped in a fading, dreamlike world. The soundtrack, however, elevates the experience considerably. Composed of ambient pieces, unsettling drones, and mournful melodies, it sets the atmosphere for each scene with precision. The sound design heightens the tension, and moments of silence are used strategically to amplify dread or introspection. As a narrative experience, Sixtieth Kilometer is strongest in its early and middle chapters, where the pacing strikes a delicate balance between mystery and revelation. The initial panic of the disaster gradually gives way to a deeper psychological unease, and the interactions between survivors reveal layers of human desperation and conflicting motives. Later in the game, the pacing accelerates, and while the tension remains high, some players may feel that the story’s final chapters rush through key revelations. The climax, though impactful, can feel somewhat abrupt, leaving certain narrative threads unresolved or open to interpretation. However, this ambiguity arguably contributes to the game’s lingering effect—it is less about providing neat answers and more about exploring the psychological consequences of catastrophe. The game’s replay value lies in its branching structure and multiple endings. Each playthrough offers subtle variations that reveal different aspects of the world and its characters, encouraging experimentation with different moral stances. Some endings are tragic, others mysterious or quietly hopeful, but all maintain the game’s melancholic tone. While the story’s translation and presentation can occasionally feel rough, the emotional weight of the writing remains clear. Sixtieth Kilometer succeeds not because of technical polish, but because of the raw, human sincerity at its core. It feels handmade and personal—a work driven by vision rather than spectacle. Ultimately, Sixtieth Kilometer is a somber meditation on survival and the human condition. It asks difficult questions about what people become when faced with the unknown, and how thin the boundary between rationality and panic truly is. Though it lacks the visual sophistication or budget of larger titles, it compensates with atmosphere, sincerity, and a deeply unsettling mood that stays with you after the credits roll. For players who value narrative-driven experiences that explore moral complexity and emotional depth, Sixtieth Kilometer offers a memorable and haunting journey into the fog of human fear and uncertainty. Rating: 7/10
да
ВИЗУАЛЬНАЯ НОВЕЛЛА С РУСНЯВЫМИ ПОДТЕКСТАМИ И С "РУССКИМ МИРОМ".ТИПИЧНАЯ, МАЛЮТОЧНАЯ РУСОВЕЛЛА.
Игра очень затягивает, сюжет невероятно классный, по скидке лучшее что брал
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Trends
Tracking started Jul 11, 2026 — check back soon for a trend.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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