
This is an outdated, public beta for Siren's Call: Escape Velocity. Home is where your body is. And like any good tourist trap, Siren’s Call will do whatever it can to keep you there as long as possible. They will drag you down like crabs in a bucket. They will make this place home.
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About
Disclaimer: This is a free, public beta for Siren's Call: Escape Velocity. Be forewarned.
Siren’s Call, Florida, 2011, 60 miles north of Cape Kennedy
The final days of your adolescence are coming to a close…

Having solved the strange and terrifying mysteries of this quiet beach town, you have finally found the time to relax with your friends. In the two weeks since your adventure ended, the six of you have mostly cherished your time together—your spirits wafting beautifully on the precipice of adulthood.
Even so, all good things must end.
With only one day left in Siren’s Call, all that’s remains is for you to pack your bags and say goodbye to them.
Don’t leave without making sure they know how you really feel. Only then can you finally be satisfied with what’s to come.

Judith, the exceptionally sweet (and extraordinarily intense) sovereign of Siren’s Call;
Andi, the sovereign’s sassy twin sister whose strength and spunk speak volumes on their own;
Ashton, a hero in training whose sizable fist is matched only by the size of his heart;
Emil, the once timid boy turned man who will not stop until he reaches absolute perfection;
and Violet, waiting patiently as always.
There's a couple others too...I guess.

7+ hours of Visual Novel Gameplay with dire consequences for how you choose to spend this final day of yours.
55 journal entries and and 60 unlockable gallery images for those who want to explore everything this town has to offer.
An original story centered on saying goodbye to friends rather than saying hello to strangers.
A dynamic, evocative soundtrack made by The Pocket Protectors and LilyxJorge meant to perfectly capture the feel of central Florida music.
A cast of lovely characters that only want what's best for you.
Developer Note: This is the free beta version of Siren's Call: Escape Velocity, meaning that compared to the full release, there will be missing content and bugs that have been patched by the time the full release is out. While this version is (and will always be) free/up on Steam, it is a much more janky experience compared to the finish product. Regardless, it is still a great look into the past of this project that I hope you enjoy!
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Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The prologue was slow, until meeting [i]wonderful, delightful, gorgeous[/i] Violet - and after that the real story starts, surprisingly gripping. Essentially, after one round of flat goodbyes you have to go through it again but this time with feelings. Ashton (the former bully) I really liked. Andi (sporty girl) much less so, because her confrontation is [spoiler]her throwing ableist insults at you and acting like anyone who can't do a hundred push-ups is going to get killed in college[/spoiler]. Emil (eternal number two) I also didn't enjoy, [i]his[/i] confrontation was twenty irl minutes of [spoiler]him trying to convince MC he doesn't actually want to go to college[/spoiler]. Judith (in love with MC) was nuanced enough to be likeable, and Violet was perfect from beginning to end. Chatting with her on the beach was the most fun I ever had in a visual novel, and her theme of wanting to be alone for once despite the illness (I'm... not explaining it very well) was really interesting, although it was only explored shortly at the end. I didn't like the epilogue (part 2) much though. It drags on forever with useless scenes, every conversation is ten lines longer than it needs to, and while I'm okay with [spoiler]X has been dead the whole time[/spoiler] and somewhat okay with [spoiler]it was all a drug-induced dream[/spoiler], I hate the romance. [spoiler]Your BELOVED AND AMAZING girlfriend died and you confess to someone else immediately after? They don't start dating, that's not the problem, Judith doesn't try anything and Oliver using a smartphone for the first time to stay in contact with her (and the others) is cute, but just the fact that he's able to say "I love you" without thinking once about Violet is insulting and unrealistic. He was obsessed with her for the whole rest of the game, it cost nothing to add "but it's too soon for me to romance anyone".[/spoiler] The UI is a little slow, but you get used to it and at least it looks nice? Just have some patience, I know how frustrating it can be but bear with it. It's like other details (mirrored sprites messing with outfits, afew switches between past/present tense...) that can bother you but they're barely there, give it a chance. A thing about choices: I didn't see that they mattered as much as the steam description claimed, but I like that! It makes perfect sense in context and adds life to the game (well, to Oliver specifically). tl;dr: Aside from two irritating parts and lackluster prologue/epilogue, I really liked it! I read it almost fully in one sitting (prologue excluded) so that should give you an idea.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
UwU
6
Either I am stupid or this game is a loop
no
Siren's Call is a game that fails at being scary in any sense of the word, but succeeds in creating an experience that feels wholly unique to the visual novel medium. I typically don't write reviews (mostly just popped on steam at all for this one), but there's something about the way this game weaves its very specific flavor of dread into not just the narrative, but every aspect of its design, that is worth mention. I've decided this game's singular purpose is in making the player doubt themselves. Just about everything funnels back into that idea. The signposting on how to navigate some of the dialogue choices is cryptic, the game's initial goal is weirdly mundane, and the character's motivations are far from clear until DEEP into the story. While that sounds like sloppy design, what all this does is perfectly put you in the mindset of the game's main character, Oliver, and lets experience his struggles in getting out of tricky situations with people first hand. You really do just kind of become this guy by the end of it all, and while I wouldn't exactly call that "scary", it does lead to some pretty stressful conversations and memorable scenes between him and his friends. Like, the game will do ♥♥♥♥ like erase your saves at the end of every chapter simply to make you think "did I do something wrong?!?" It will tell you to try again upon failing a loop. Hell, it will make you feel like you've failed every chance it possibly can. But this is clearly by design. Normally when I play a visual novel, I can sense some kind of attempt on the part of the writer to get me to feel something. But with Siren's Call, there was only one thing ALL the conversations and design choices led back to: uncertainty. This focus on uncertainty is a potentially horrible thing to center your game around if you want anybody to actually enjoy playing it, but from a ludo-narrative perspective, it's nothing short of masterful writing. I imagine some people are going to feel insecure playing this game, like they've done something wrong. Like they've ♥♥♥♥♥♥ up. But that sensation and how to move PAST that sensation kinda feels like the entire point of the novel. And the intention of this uncertainty is reinforced by the game's passionate (though admittedly blunt) theming. The kids here may talk in overly theatrical ways, but all that really does is add to the sense that none of what you're experiencing is actually real. It's all very tightly woven together, and once an actual sense of normalcy is established by the game's end, it feels earned and refreshing. Honestly, Siren's Call is strongest when it's attempting to ♥♥♥♥ with the player like that. While the "scares" (if you can even call them that) aren't scary, they ARE delightfully bizarre and add to this general vibe of confusion and mystery. Have you ever been having a seemingly normal conversation with a friend, and then they just say something completely out of pocket (but not exactly out of character) but keep talking like they didn't? That is the kind of vibe this game seems to fixate on. Even when compared to other VNs I've read in the genre, it feels wholly unique to this game. Splendid stuff. That being said, the UI is not the best. There were some crashes that were very much not by design (the game doesn't do the whole meta-narrative thing, so these were probably just bugs) and the art is somewhat inconsistent. You can tell this is a rookie project...you really can. Apparently this is just the demo version or prototype version or whatever, but I seriously hope the dev addresses these things in the final release. What we have here visually and in terms of user experience just isn't on the same quality as story itself. The music is pretty good though, but the visual part of this visual novel feels almost like an afterthought. In short, play this game if your okay with something that will throw you for a loop, but is a bit funky. With a bit more polish, this could be a masterpiece. As it stands though, even though a visual novel is the only kind of story this story could be, this VN still feels somewhat lacking. If you can get past the jank though, you'll find a true diamond in the rough. I know I did.
After the first "day," you'll find that this isn't a dating simulator, but a different type of visual novel entirely. In the next few "days," you'll learn that there's a lot to find out about you (the MC) and all your friends with events that happened before Siren's Call. You'll also love the music and all the characters. The characters all bring a unique personality to the story and you'll enjoy your interactions with them as you read through the VN and you'll sometimes want to just let the music play in the background as you do something else.
Yes.
Pretty good, if you have patience to stick with it past its seemingly unoriginal front. I promise you it's not just DDLC again.
man oliver is just like me fr (autistic and bad at poetry)
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.