
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Most likely between $1M and $2.8M. How we estimate →
Checked against 8 developer-reported gamesmedian error
Cheapest copy: ≈ $2.88 on Steam · Ukraine (−71%). Compare 15 prices in 15 markets →
Reviews
Themes across 1885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
Lots of fun, just wish there was more
Pretty short, 100% in about 6 hours. Given that the actual mechanics of the game exist already (orc behavior, towers, abilities) it's kinda strange how few levels there are, given that they are pretty simple to make. I'd have preferred to have spent half the time on each individual level with twice as many levels available. It would have solved the stagnant part of starting a level you have no hope of beating to just retry and retry till you have enough points to reach the point where you are powerful enough and you can actually start to optimize to beat the level. Recommend when on sale.
orkd
This was fun but it was far too short. I would enjoy another 10+ levels.
Creo que jamas habia sentido una dosis de dopamina tan grande que hubiera causado un macro espasmo en el huevo derecho causando que todos mis bebes recien eyaculados calleran de forma lenta pero elegante sobre todo mi teclado
Sir, we no longer have a orc problem. maps kind of suck but other than that i had fun with this
킬링타임 굿
it took me a day to finish the game I want more but like I need more lol a really nice game
finally good tower defense
Almost free, offers few hours of fun. Some towers feel noticably less viable than the rest. Some player abilities (from second half of the game, pretty much all of them) are useless. Game lacks chellanges, overall it's "grind and level up" game, without greater tought left for the player. Levels are uninspiring. there are very obvious chokepoints, player always knows where towers need to be placed (with maybe exeption of second last level). Towers lack branching upgrade threes with different end outcomes, that could validate second playthrue or different strategy. Orcs are way too quiet. You can't hear them, unleess you zoom all the way in. There's a bit few levels, and no creator or Workshop intergration. Quite unpolished and lacking at places, but over all really fun game.