
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Most likely between $1M and $2.8M. How we estimate →
Checked against 8 developer-reported gamesmedian error
Cheapest copy: ≈ $2.88 on Steam · Ukraine (−71%). Compare 15 prices in 15 markets →
Reviews
Themes across 1885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
短得离谱,8元撑死
~10hrs of good incremental tower defense zerg rush bullet hell ♥♥♥♥ <3
Not an incremental, but it's a fun little tower defense game. Some of the levels do feel like there's only a couple ways to solve them without taking damage and such. If they wanna call this an incremental, then every tower defense is an incremental.
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めちゃめちゃ面白い、DLCでもいいからもっと遊びたくなった
Is the game entertaining? Yes! Does the game run smoothly? Yes! Is there a ton of unlockable content and game content? Yes and no! Is the game a good tower defense strategy game? No! Definitely not..., Anyone looking at this game and thinking this is going to be their next entry into the Tower Defense genre where they can test their brain and tower placement positions to slaughter the opposition..., think again! While yes you definitely are going to be killing enemies and placing towers, how you choose to place those towers is almost irrelevant as this game focuses more on the grind and fail and rinse repeat to become stronger as opposed to actually implementing and improving strategies that're not working like most tower defense titles. You'll be grinding out the same maps over and over for resources to apply to the huge tech tree to improve fire-rate, damage output, resource income, weapon range and abilities effectiveness and when you beat a level or do so without losing any HP you'll get a special resource to unlock a new tower or a special enhancement that adds big bonuses to your combat effectiveness. <-- The grind however, is quite tedious because despite investing in the resource upgrades you still don't get huge amounts of points quickly and this means you'll be repeating the same stage several times over again to save for either one upgrade or several and it can create a stale cycle of boredom! While there is a large tech tree there's unfortunately, a very small number of maps and like I said you'll be grinding out the same one's over again so the limit in maps makes the grind all that more exhausting. My biggest issues with the game are: - It's less about strategy and more about pushing through the power grind till what fails eventually works! Thus making what I thought to be a tower defense game like many others actually just a weird roguelite with tower defense aesthetic. - The grind is absurd; you spend a lot of time repeating the same stage to save up currency for the tech tree only to buy one upgrade maybe two and that's kinda insane. - There's not a lot of maps to the game and to my knowledge there's no modes other than what is present so when it comes to grinding resources you can't do a infinite horde mode or anything to see how long you'll last against increasing orc swarm sizes or anything.
全ステージパーフェクトとアプグレコンプ達成。 TDゲーとして単純に良くできていて、そこにインクリメンタルゲー的なインフレの心地よさが加わった良ゲー。 敵も同じくらいインフレするので無双状態にはならず最後まで稼ぎと試行錯誤は要求されます。 最終ステージはフルUGでもあんまり適当じゃクリアできないかも。 インクリメンタルにありがちな『報酬と要求のバランスの関係でスキルツリーを進める順番が実質強制』というアレがあまりなく、どれを優先して育てるか考えるのも楽しかった。 特に新タレットや追加効果のアンロックはステージクリア毎、かつ順番はプレイヤー次第。この取得順を変えてもう1周してみるのも楽しいかも。RTAとか流行りそう。 ステージ数はそんなに多くないがこの値段なら文句もない、十分遊べた。
Nettes Tower Defense. Am Anfang durchaus etwas knifflig, bis man sich reingefuchst hat ( oder genug Upgrades freigeschaltet hat ). Leider war ich recht schnell durch mit allen Erfolgen (ca. 9 Std.). Würde mir gerne noch mehr Inhalt wünschen wie weitere Maps oder einen Hard Mode.
What a fun game. It's such an interesting take on tower defense. You have so many options for how to approach a level and they are not necessarily obvious. My only complaint is that it was too short. I want a reason to replay once I beat it. Make it harder or with a daily quest sort of option 'beat this level with this set of technologies' would provide endless replay.
one of my favourite tower defence its fun and challenging it took me 10 hour to 100% its a fun game to pass the time though i hope they add more levels because it is just so fun