
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Most likely between $1M and $2.8M. How we estimate →
Checked against 8 developer-reported gamesmedian error
Cheapest copy: ≈ $2.88 on Steam · Ukraine (−71%). Compare 15 prices in 15 markets →
Reviews
Themes across 1885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
positive critical· bar length = how often the theme comes up
Reviews
Fun game if you want to casually play some tower defence.
리뷰일 기준 만원급의 재미냐? 는 애매함. 7900원급 재미라고 보면 됨. 처음부터 우당탕탕 몰려오는거 써는 재미가 있음. 해볼만 한 게임(킬링타임용)
Orcs aint human.
Great game, needs a workshop.
Orcs died, no one cried
One of the most fun casual games I've played in years. If you like incremental and tower defense games, match made in heaven!
It's not super long, it took me about 8 hours to complete. But considering the low price, I'd say it's pretty good value for money. Very interesting take on tower defense.
少见的增量塔防,主要依赖rpg式数值爆发获得爽感,前期开塔提升局外塔的数值时相当的爽,一开始真就是小步枪,中期就开始数值爆发把茫茫多的兽人打成筛子,有一种一夫当关万夫莫开的快感。缺点就是几乎没有构建的自由度(布局还是挺自由的),局外塔升级后是没有重置选项的,因为游戏本来就是设计成所有点数拿来加强都很难过关,必须靠刷重复关卡,然后把一种武器刷到百倍强度。 所以这就是个小品级的增量塔防,不存在重复游玩,就类似rpg99级就没什么动力去玩前面的支线了,当然那时游戏已经通关了,喜欢刷级rpg和塔防的可以买,对个人来说策略性还是差了点
First of all ignore the hours played, had the game on in the background for a good while without realising. The game is fun, it fills a lot of the roles you'd expect for a tower defence game. But it is far far far too short to justify the price tag. Wait for a sale, or until the developers add custom levels.
.