
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Most likely between $1M and $2.8M. How we estimate →
Checked against 8 developer-reported gamesmedian error
Cheapest copy: ≈ $2.88 on Steam · Ukraine (−71%). Compare 15 prices in 15 markets →
Reviews
Themes across 1885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
positive critical· bar length = how often the theme comes up
Reviews
The core gameplay is fun and unique but it lacks depth and it feels flat and short. It feels more like a 4-5€ game. For 10€ it just does not have enough content and variety.
The amount of levels is embarrassingly little. Open up level making to the community so that they can do the work for you lazy devs.
pretty little explotions
Это какая-то дикая дичь, в которую надо играть на мобилке, так ещё и чтобы слюна вытекала. Отвратительно
나름 재밌는 타워디펜스 게임. 다 좋은데 좀 많이 짧다. 도전과제 다 깨고도 7시간을 못 채울 정도. 50% 이상 할인하면 사보는걸 추천.
Ok, very basic TD game. very grindy towards the end. wait 4 sale
Отличная игра на пару вечеров
Fun time waster, but a warning: there is no respec, which will result in you getting soft-locked and having to start a new save. Skip cannons, go for Lasers and Mortars in addition to Tesla Coils. Should get you through at least level 3.2.
The game is fun for a couple hours, but fell short after that due to a fundamental design problem in my opinion. The thing i have always enjoyed about tower defense games is the player agency to choose how to tackle a problem, flexibility in how you choose to tackle a challenge, and choices expand as you progress and unlock more challenging maps. This game does not play like that. Every single available tower is always placed on the map at all times in order to progress, and you continue to run the same map over and over until you have enough points to unlock another tower in the hopes you now have enough combined DPS to survive. There is no strategy. there is no choice. Every skill tree unlock has roughly the same outcome no matter which you unlock; which is a slightly higher orc kill count. I cannot choose to tackle one map using only flame turrents, or only mortars, or only cannons. I HAVE to use all towers at all times to progress. Its a fundamental design flaw with the game to be aware of before purchasing. At $10 the game is not competitively priced, And the value really isn't there. But for indy games made by normal folks, i don't mind parting with $10.
速度开放创意工坊