
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Most likely between $1M and $2.8M. How we estimate →
Checked against 8 developer-reported gamesmedian error
Cheapest copy: ≈ $2.88 on Steam · Ukraine (−71%). Compare 15 prices in 15 markets →
Reviews
Themes across 1885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
Good, small tower defense game! I got the most enjoyment out of optimizing the tower placement before focusing on the numbers part of things. Super fun to trial and error and learn how he orcs move through the map. Can 100% in under 10 hours, short sweet and fun
波のように大量に出現するオークを現代兵器で戦うゲーム ステージが進むに応じて数だけでなく耐久も増えるから武器の数も威力も足りなくなる。 特に最後の2ミッションはPCが唸り始めるほど。 武器も数がないのに火炎放射器が産廃でバランス調整が来るまではリストの下ほうが良い。
Short but good. Would love more content, puzzle based levels, and to see the overall concept explored further, but I loved that I could 100% it in a couple sessions and be done. Looking forward to whatever the dev does next.
Me encanto el juego, por el precio vale totalmente la pena, recomendado si les gustan los tower defense
pretty solid, enjoyed it a good deal but midgame is a bit grindy. probably best to 100% each level before progressing
Hi, gentlegamer here ! -------------------------------------Gameplay---------------------------------------------- The game is great, the fact that the game forces you to play with all the different tools at your disposal to win is not seen in a lot of games. The game has a small but diverse variety of weapons that work well with each other and each other's upgrades. The difficulty ramp up but in a controlled manner making it feel like if you lose, it's because you either misplaced your turrets or simply lack resources. -------------------------------------Art direction---------------------------------------------- The graphics of the game are simple and maybe a little lacking in the background/level design but it has it's own charm. maybe just smooth some edges and it would be perfect. as fot he music and sound it's alright for a regular game but great for a small incremental, it has good vibes and dont get obnoxious over time. -------------------------------------Achievements---------------------------------------------- As a platinium chaser, achievements play a big role for me, and here : it is perfect : - It's in accordance to to game lenght and content size - It encompasses the ''Main quest'' - It forces other playstyles - It forces you to revisit levels - It's great ! -------------------------------------Overall---------------------------------------------- Gameplay : 8.5/10 --> Lacks a little bit of specialised upgrades in the skill tree and a bit more levels Art direction : 6/10 --> Lack a little bit of polishing and dont has a real unique style Achievement : 9/10 --> Lacks a liiiiitle bit more specific achievements. My rating ? : 9/10 For this price range, it does it's job well provided a little less value than some other game of it's price range but set in the higher class of incrementals. if the developpers continue to update this game it could reach new heights which I would happily play. Continue the good work ! Gentlegamer OUT !
peak td game love playing it
fun
Short, sweet, can be genuinely challenging towards the end. Can 100% within 8 hours, well worth the cost. Nice indie game
Only 4 hours of gameplay for 10 euro.