
Battle for galactic dominance in this real-time 4X strategy game with unrivaled scale! You’ll explore, expand, exploit, and exterminate through military force, diplomacy, trade, culture, influence, and other underhanded tactics.
Most likely between $9.6M and $27.1M. How we estimate →
Checked against 8 developer-reported games
Reviews
Themes across 1024 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good RTS
nice
玩起来和一代差不多,玩法稍微多变了一点,本质上是一样的。 总的来时还是挺好玩
Ich bin diesem Spiel (sowie den Vorgängern) absolut verfallen. Jede Runde macht erneut Spaß.
I'm a really big fan of RTS games, especially space RTS games like Empire at War, and this game just feels soulless and boring. I've really wanted it because it seemed like this game would be similar to Stellaris but with more in depth combat, because I really like Stellaris but it's space combat is a little boring. In reality though, this game's combat isn't much better, it's pretty much just build one or two big fleets, send them to a star system, and watch as your ships and the enemy ships stay in one place and shoot each other. There's no micromanaging tactics or ship skills, no ambushing or flanking or whatever, it just feels boring. If your looking for an old but very good space RTS, player Empire at War, that game has some great mods.
eigentlich ein wirklich cooles Spiel, aber die ständigen Updates die dann die ganzen Mods zerschießen, nerven ich einfach. Zudem funktioniert die Verifizierung bei Mod.io immer noch nicht.
Good stuff
超耐玩,会遗忘时间。
What we’re seeing is that as our Terran‑playing friends develop more trade routes, things start getting buggy, choppy, and unstable. If more than one of us is playing Terran, the problem basically doubles. The wild part is that this does not happen in single‑player at all, which makes it feel less like a hardware issue and more like a problem with how the game handles data in multiplayer. From our perspective, it looks like there’s some kind of cap or bottleneck in how much the game can process and sync between players over the network, regardless of the fact that we all have high‑speed internet and solid PCs. Once we hit late game, one or two of us will drop to 1–2 frames per second, which makes it basically impossible to play or micro anything. In our most recent match, two of us were stuck at a literal 1 FPS slideshow while the third friend managed to push through and beat the AI. The desync or slowdown was so bad that the two of us at 1 FPS didn’t even get a clear indication that the game had ended or that we’d actually won. For a game this good at its core, these late‑game multiplayer performance issues are incredibly frustrating and really hurt the experience for groups who want to play big, extended matches together. 6-22-26 Stardock has been very helpful in communicating with me on this issue. I should have updated this a while ago. They accepted copies of my game data and much of this issues i reported are resolved. There are still occasional latency issues but we regularly enjoy playing together without significant issue. Changing to recommend!!!
好玩,相当杀时间