
Battle for galactic dominance in this real-time 4X strategy game with unrivaled scale! You’ll explore, expand, exploit, and exterminate through military force, diplomacy, trade, culture, influence, and other underhanded tactics.
Most likely between $9.6M and $27.2M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $21.43 on Steam · Ukraine (−57%). Compare 15 prices in 15 markets →
Reviews
Themes across 1018 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game was heavily misrepresented. It plays and looks more like cheap mobile slop than a professionally produced game. It was extreamely overpriced for what was actually delivered, and the UI delivers a terrible UX by being layered blue on blue with tiny icons to boot. Generally discusted with it. Fell well short of expectations. Would not reccomend
太阳帝国的原罪也算是我的童年回忆了,十多年前在家中的老电脑上,看舰队烟花的景象可以说是我的科幻启蒙。 二代比起新游戏,更多的保留了一代的老风味,更新了一年多总算是有了堪比一代的内容量。期望制作组再勤奋些,目前的游戏还没法让人玩上几百个小时不腻。
Bait and switch, no 4th faction just pointless ui and balance changes. what is going on? bs
I was playing Homeworld and thought, I want something with a little more depth. I always thought Sins was more of a 4X game. Did my research and finally decided to pull the trigger. I worked through the tutorial which was a little off putting because there just seemed like quite a lot (I'm more used to games like DoW or at most SupCom). I jumped into a game and it took me about 30 minutes to realise what I was supposed to be doing. What a game! I quickly realised it's an RTS with 4X elements. It's a game I didn't realise I needed. I'm so excited to jump back on again.
One of the best space RTS games, possibly even top 10 RTS games ever. Really excited for new factions, there are only 6 but the developers are very active in adding new content and should keep doing so for several years
Edit: Come to find out the new portraits are human generated. Genuinely a good step in the right direction, so hey.. That's good. Gameplay is serviceable, but in all honesty the AI slop art is starting to piss me off each and every day. I can understand if they're placeholders, for future HUMAN artists to come over and erase that blight to humanity called 'art', but you're telling me, rapidly closing on two years later, and who knows how much feedback during your stint with Epic, you can't hire an artist to work on the research icon backgrounds? Or the new faction avatars that I can't genuinely tell if its AI or not? Genuine shame you fell from grace on this front.
Sins of a Solar Empire 2 is everything I hoped it would be and more. The blend of real-time strategy and 4X empire building feels incredibly well balanced. You’re constantly making meaningful choices about expansion, diplomacy, fleet composition, technology, and how to interact with minor factions scattered across the stars. It’s never just “build, win, repeat,” it’s plan, adapt, and outthink your opponents in a living galaxy. One of the best parts of the game is how distinct each faction feels both narratively and mechanically. The Trader Emergency Coalition (TEC) starts as a trade-heavy human consortium that has been forced into war and uses its economic might and trade networks to fuel a sprawling war machine. The Vasari are an alien empire on the run, masters of phase space, building powerful fleets and unique systems around phase resonance as they scramble to survive. The Advent Unity bring a psionic, highly advanced civilization that uses PsiTech and collective mental power to shape battles and bolster their empire. Sub-factions like TEC Primacy, Vasari Exodus, Advent Reborn, and Advent Wrath further change not just units but entire playstyles, giving huge replay value and strategic flavor. Combat and empire management both got major upgrades. Battles feel tactical and satisfying, with shields, armor, hull, and missiles that can be intercepted or tracked, making positioning and fleet mix matter a lot more than just who has more numbers. You can customize capital ships, starbases, and even planets with special items to fit specific strategies or counter particular enemies. The Intelligent Construction and fleet reinforcement systems mean you spend more time commanding your empire instead of micromanaging every tiny build queue. Interactions with Minor Factions via Influence add an extra layer of strategic depth you don’t get in most RTS games, letting you gain unique abilities or bonus resources if you manage your reputation and influence wisely. And the orbital mechanics and dynamically moving planets make each map feel alive rather than static. Whether you’re fighting alone against ruthless AI or duking it out in 10-player multiplayer that can scale from tense stand-offs to massive cross-galactic wars, this game delivers epic moments and satisfying strategy. Tough decisions matter and no two matches ever feel the same. I enthusiastically recommend Sins of a Solar Empire 2 to anyone who loves deep strategy, space empires, or rewarding tactical combat.
Не понятно за что разрабы берут бабки. В игре из коробки нет никакой сюжетной линии. Есть давно устаревший тутор, информация подаётся очень нудно и топорно. Брал по большой скидке и то очень сомнительный аттракцион невиданной щедрости как оказалось. По факту имеется пустая оболочка по цене полноценного продукта, на которую нужно докупать DLC.
Firstly, if you liked the first Sins of a Solar Empires game, then this is an obvious buy. Everything has been improved from the first game and now with the bounty system in place, it feels like there is nothing left behind. Multiplayer is a breeze, with the ability to drop in and drop out. The space battles look great and they added an empire management screen to let you manage all your planets, and a fleet version where you can manage all your capital ships. you can reinforce your fleets directly so that ships will be built from the optimal shipyard and will be added to the fleet as they are built. They added incremental optional objectives to do as you start a game and get small bonuses as you built up. They added the ability to put equipment on ships as well. Its nice because it adds some character to your fleet. Its a solid RTS and I just crossed 100 hours and want to play hundreds more. A point worth mentioning, they have a nice integrated mod system so hopefully that adds distance to game. Funny note about the multiplayer, me and my brother were playing a team game against AI and something happened to his internet because I heard the discord chimes. it was a further 10 minutes until we actually figured out we were both playing sepperate single player games that both branched off the game we were playing. It was a seamless transition to AI for both of us. we only figured out because we he was asking me why my fleet was going to x system and I said im not in that system... but then it was seamless for him to just rejoin me.
I hate being that guy with tons of hours and then leaves a negative review. It's a super fun game, but since launch I've had regular performance problems, particularly in late game. I'll play for a few hours, but can't finish a game. I play plenty of other PC games, including games that are infamous for poor performance (eg, Monster Hunter wilds), but this is the only game that hard crashes. I also really don't like the balance as a PvE player. The AI is bad, there's been attempts to improve it, but it hasn't helped. Balance is tilted toward PvP (I assume, it's definitely not balanced for PvE), leaving one faction (the Vasari) significantly better.