No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $22.1K — a different platform, not this one.
SiNKR 2 is a minimalist puzzle game evolved from the award winning SiNKR. There is just you, hooks, pucks, and various contraptions. SiNKR 2 employs familiar contraptions (square and round holes, kickers, and portals) in new layouts, e.g. spirals; linear and rotational symmetry. Subtle differences within level themes drive different solutions to superficially similar scenarios. Carried over from SiNKR * Tutorial levels (no SiNKR experience needed) * Advanced levels allow for multiple solutions * No scores, no timers, no distractions * Responsive ambient soundscape * No text, suitable for all languages Improved flow through the game * Mini map level selector with challenge ratings from * to *** * Multiple paths to complete the game * Skippable levels SiNKR 2 is a premium game. There are no ads or in app purchases. Playtime 3.5 hours (speedy) to 4.5 hours (relaxed). Thanks for playing and have fun! SiNKR 2 Awards # MomoCon Indie Game Awards Finalist, 2019 # Official Selection Indie MEGABOOTH PAX East Showcase 2019 # Winner Best Casual at DREAMHACK Atlanta, 2018 # Winner Best Design at SIEGE, 2018 SiNKR Awards # Best Overall Game, TERMINUS Conference + Festival, Golden Joystick 2018 # Best Game Design, TERMINUS Conference + Festival, Golden Joystick 2018 # Fan Favorite, TERMINUS Conference + Festival, Golden Joystick 2018 # Best in Show, SFGE, Indie Game 2018 # Winner, MomoCon, Indie Awards 2018 # Indie Selection at DREAMHACK Atlanta, 2017 # Indie Selection MEGABOOTH MEGASHOW Atlanta, 2017 # Fan Favorite, SIEGE, October, 2017
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
11 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
11 on sale4 answered “not sold”0 we did not ask
The 4 “not sold” markets are read from the App Store price pass of Aug 23: that day the store answered for this game elsewhere and gave no price in those. The 11 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
11 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
SiNKR 2 is a minimalist puzzle game evolved from the award winning SiNKR. There is just you, hooks, pucks, and various contraptions. SiNKR 2 employs familiar contraptions (square and round holes, kickers, and portals) in new layouts, e.g. spirals; linear and rotational symmetry. Subtle differences within level themes drive different solutions to superficially similar scenarios. Carried over from SiNKR * Tutorial levels (no SiNKR experience needed) * Advanced levels allow for multiple solutions * No scores, no timers, no distractions * Responsive ambient soundscape * No text, suitable for all languages Improved flow through the game * Mini map level selector with challenge ratings from * to *** * Multiple paths to complete the game * Skippable levels SiNKR 2 is a premium game. There are no ads or in app purchases. Playtime 3.5 hours (speedy) to 4.5 hours (relaxed). Thanks for playing and have fun! SiNKR 2 Awards # MomoCon Indie Game Awards Finalist, 2019 # Official Selection Indie MEGABOOTH PAX East Showcase 2019 # Winner Best Casual at DREAMHACK Atlanta, 2018 # Winner Best Design at SIEGE, 2018 SiNKR Awards # Best Overall Game, TERMINUS Conference + Festival, Golden Joystick 2018 # Best Game Design, TERMINUS Conference + Festival, Golden Joystick 2018 # Fan Favorite, TERMINUS Conference + Festival, Golden Joystick 2018 # Best in Show, SFGE, Indie Game 2018 # Winner, MomoCon, Indie Awards 2018 # Indie Selection at DREAMHACK Atlanta, 2017 # Indie Selection MEGABOOTH MEGASHOW Atlanta, 2017 # Fan Favorite, SIEGE, October, 2017
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 202 | 89% | $2.99 | |
| — | 1.1K | 81% | Free | |
| — | 333 | 88% | $15.99 | |
| — | 1 | 100% | $2.99 | |
| — | 417 | 74% | $24.99 | |
| — | 390 | 96% | $3.99 |