
Short Circuit VR is an electronics lab simulator in Virtual Reality. You can build your own electronic circuits with the components provided, learn basic electronics by completing challenges and just have fun while experimenting and making awesome projects!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game
hodinu mi trvalo rozsvietit letku. 10/10
Жаль мало компонентов
i couldnt electrocute myself
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is an amazing concept and can teach so many people and kids how to work with electronics without the actual cost and real world issues. Honestly such a great idea its a shame it hasn't been able to be taken further.
no
basically a middle school electronics course compressed into about 2 hours select the challenges in your controller menu first, then use the whiteboard for instructions (you can move it)
Interesting simulator, but challenges needs to explain goals better. The very first challenge for the closed loop circuit does not get finished if you slap any resistor on it, even though the challenge does not mention anything about correct resistors, voltage or current. It requires a specific resistor for it to complete. Also the slider challenge needs a specific layout to get marked as done. Otherwise it is a fun little game.
Hardly played but this felt realistic and fun. Definitely going to hop back in soon. Only thing I don't like is the teleportation system.
Not the best, but the best for VR. Really buggy.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.