
Frag as many other pirates vessels as possible until the time limit is reached.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Free, unique, intuitive, bug-free and fun.
Very enjoyable experience.
Its ok
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There are no available servers and no player population. This game cannot be played as intended.[/quote] This was an open beta for a game that was received so badly the developers abandoned it when they finally discovered that no, gamers don't actually want a contentless, badly optimised mobile app looking VR exclusive pirate game. Making VR exclusive PvP exclusive games is a great way to shoot yourself in the foot... PvP games need HUGE player bases to go viral, but Steam hardware surveys show only around 1% of gamers bother with VR, and that number is in sharp decline. VR is like the opera... it's been around for a long time but it still never caught on. So, "Ship Ahoy Open BETA" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. On the important subject of visuals, this features fairly low quality stylised/cartoony low poly 3D graphics. It comes across as the kind of thing you see on mobile phones and Nintendo games, which will deter a lot of PC gamers, understandably. Gaming is a visual medium, and to be considered one of the best games on Steam, the graphics have to be some of the best on Steam. That's not happening here. It's VR exclusive, and that shows the developer failed to understand the most basic axiom of VR game design... if the only cool thing about your product is VR support, your product is not cool. This game is fairly dated at 7 years old... it's showing a bit of age and won't give you a very up-to-date gaming experience. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at only 11 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Given that this free title won't increase your game collector count, is it worth your time to add it to your library? I think you should give this one a miss. Although it's free, your time and storage are valuable resources, and the market is filled with superior options.
Игра 'Ship Ahoy Open BETA' оставляет смешанные впечатления. С одной стороны, визуальный стиль и идея с пиратскими приключениями в открытом море привлекательны. Графика выполнена на достойном уровне, анимация плавная, а корабли выглядят весьма детализированно. Боевая система, хоть и простая, но достаточно увлекательная, особенно в морских сражениях с другими игроками. Возможность кастомизации корабля и развитие своего пиратского персонажа добавляют глубины игровому процессу. С другой стороны, в текущей бета-версии ощущается недостаток контента. Задания довольно однообразны, а мир кажется немного пустым. Баги и недоработки все еще присутствуют, особенно в области механики перемещения и взаимодействия с окружением. Кроме того, баланс между разными типами кораблей требует доработки, некоторые классы кажутся явно сильнее других. В целом, 'Ship Ahoy Open BETA' имеет хороший потенциал, но нуждается в значительной полировке и добавлении контента. Если разработчики продолжат активно работать над проектом, устранят недостатки и наполнят мир интересными событиями и заданиями, то игра может стать весьма успешной. Пока что это многообещающая, но сырая заготовка.
You are a pirate! ... with a psychopath twist for ammunition
[h1] [/h1]
☀️
not much here and campaign never finished
Ship Ahoy Open BETA 10 из 10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.