
Become a mighty demigod and battle through a decimated Tokyo in a war between angels and demons. Make new allies along your journey, engage in intense, turn-based combat, recruit hundreds of demons and forge your own path to dictate the fate of all existence.
Most likely between $2.6M and $7.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $17.99 | 92% | approximately $4.4M |
| PlayStation | $59.99 | 95% | — |
| Xbox | $59.99 | 96% | — |
| Nintendo | $59.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
why this game looks so bad and FPS in the menu are awful, what's wrong ? update: The visual quality of this game is completely unacceptable, especially for a definitive edition. The menu performance is terrible with constant low FPS. The fact that players need to download an external third-party mod just to fix the interfaces and even then, it doesn't look good enough, says everything you need to know about the lack of optimization. To make things worse, the main character's design is awful. The long blue hair looks pure cringe. A massive disappointment. DO NOT BUY.
Shin Megami Tensei V: Vengeance, c'est juste génial. Points positifs: Le système de combat est excellentissime, avec le système de press-turn (quand on tape une faiblesse ou un crit, on récupère en quelque sorte une action. C'est un système très punitif car il s'applique au boss qui peut te snowball s'il tape des faiblesses et agit à la chaîne). Contrairement à son cousin Persona, SMT V est un jeu difficile. Sûrement pas le plus difficile de la franchise (j'ai pas joué aux autres mais j'ai cru comprendre qu'il y avait bien pire), mais c'est un jeu qui reste bien plus difficile que les jeux Persona. La difficulté reste fair, et pousse à utiliser son cerveau et s'adapter, au lieu de simplement bruteforce. Sans se renseigner sur les boss-fights à l'avance, vous allez mourir, mais c'est aussi ce qui fait la beauté du jeu. Les musiques, c'est du Atlus tout craché: tout bonnement sublimes. Ils mettent totalement dans l'ambiance, et même après plus de 100h de jeu je ne m'en lasse pas. L'ambiance en elle même du jeu est aussi très atmosphérique et vraiment immersive. Je pense notamment au tout début du jeu, quand notre personnage sort du tunnel en ruine et on voit un immense désert à perte de vue. Une énorme claque, on a vraiment cette sensation de se retrouver dans un monde post apocalyptique, ce qui est l'intention du jeu. La customisation et les options disponibles pour les teams et les démons est aussi très poussée. Il y a plus de 250 démons disponibles, et tous ont leur intérêt, au moins à un moment dans le jeu. Cela pousse à s'intéresser, fouiller dans les passifs pour dénicher des pépites, et aussi potentiellement trouver une solution à un boss fight trop compliqué. Les boss fights d'ailleurs, ils sont excellents. Que ce soit les boss d'early/mid game, ou bien boss de fin de routes, mais aussi et surtout les superboss. Le Demi-Fiend et Satan sont notamment extrêmement hardus, mais pas unfair car y'a des stratégies pour rendre leurs combats intenses mais gérables. Vengeance rajoute 1 route supplémentaire ayant 2 fins disponibles (la route Code of Vengeance, qui possède la fin Chaos et la fin Ordre), et cette route est plus complète, et longue que la route originale qu'est Code of Creation, bien que certains éléments ne soient pas forcément bien expliqués ou compréhensibles si on a pas fait Creation avant (je pense à tout Taito, qui sort un peu de nulle par dans Vengeance). Points négatifs/mixtes: Le scénario est pas mauvais, mais il a clairement des phases un peu molles. Je pense par exemple à Code of Creation, où le mid game (Shinagawa/Chiyoda) est assez vide d'un point de vue scénaristique, où il se passe pas grand chose d'intéressant et où on affronte des mobs qui servent de boss-fight (coucou Loup Garou). Les personnages principaux, en dehors de Tao/Yoko sont assez simplistes et on arrive pas forcément à s'attacher à eux, par manque de screentime. Les collectibles c'était pas un gros kiffe pour moi. La recherche des 200 Mimans, parfois cachés dans des endroits indécents c'était pas le truc le plus amusant. Y'a un PNJ à chaque zone qui peut les marquer sur la map, mais ça reste pas le contenu le plus fun. Évidemment c'est du contenu optionnel, mais ça reste assez avantageux de les récupérer. Gameplay: 9.5/10 Musiques: 10/10 Histoire: 7.5/10 Customisation/Personnalisation: 9/10 Exploration: 7/10 Graphismes: 8.5/10 Difficulté: 8/10 Moyenne: 8.5/10
Outside the ancient spreadsheet based rock paper scissors battle system, this game has next to nothing that the series built itself up to represent. The pacing, story, characters, and combat are all mind-numbingly boring. There are 4 worlds, and they're all identical deserts re-colored with re-used assets. It's worse than Soul Hackers 2. Ten hours and there's been 3-4 cutscenes and absolutely none of them go beyond "look at this anime waifu rant about disconnected vague garbage that you're never going to be shown in game". It's 99% talking heads with no action, no animations, no character development, just mobile game level garbage. This is not SMT and the developers should be ashamed of themselves. SMT3 is 22 years old and beats the snot out of this title in every way imaginable!
atlus could puke and i would drink it
This is a very sloppy Playstation ported JRPG (Why is it always the Japanese Playstation ports that are the worst in existence?) in a popular (in Japan, not anywhere else) franchise, "True Goddess Reincarnation" which is about an effeminate schoolboy who carries a handbag (yet somehow doesn't get bullied relentlessly) who turns into an angel and battles a bunch of demons that ravage Tokyo. Okay, I guess that's pretty normal for a Japanese anime plot. Visually the game is pretty poor, cartoony graphics and NPCs so lazily done they don't even have eyes. Detail is at least added to the (well over 100) demon enemy types you have to fight. That sounds like a lot, right? That's because this is an insane grindfest where you just do endless battle after battle... all of them very shallow, of course, JRPGs seldom, if ever have the same kind of depth as western RPGs (take a look at BG3 for examples of that). It's all just number pumping with JRPGs and this is no exception. On the upside, the game does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. Unfortunately there's a number of other technical defects and shortcomings which contribute to the game being difficult to recommend to gamers. Because this is designed for consoles, it carries a number of deliberate design deficiencies. Compromises were made to cater to the inferior console gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the console-centric developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for consoles forces upon a game. Once more, console peasants have made gaming worse for everyone. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time and money, the game must match top tier visuals with top tier gameplay, and that's not happening here. Those technical flaws drag this game well below the minimum quality standards expected of a modern PC game. Let's look at the price and what kind of value this actually offers gamers. Should you buy this game? Is it one of the best of the 140,000+ games on Steam? Shin Megami Tensei V: Vengeance has the total ripoff price of $59.99, for which you could easily get any number of recent AAA PC games.... or you could buy this lazy PS port. The quality problems and defects with this game makes the asking price totally unrealistic. It's impossible to recommend this to gamers here on Steam. Only to be considered by people who bought a PC thinking it was a Playstation, or something.
玩了20几个小时,决定给个差评,阿特拉斯的粉丝先别喷我,我只玩过P3.4.5,这个真女其实玩法也差不多,捉仲魔打架,打弱点这点很好玩,不过我这20多个小时的游戏时间里,他这个地图设计真的好差,非常非常差,不晕3D的人玩起来也想吐。
canon of vengeance story is LEAGUES better than the original
Средненький клон персоны, но попытка хорошая
First time ever playing an actual Shin Megami Tensei game that isn't Persona and while it took me a moment to get used to with how different it plays compared to Persona I had fun with it, since I played Metaphor which has a similar battle system it made it easier to know how the turn icons worked. While I don't think the story was good at all I really like how you get to see how the Demons interact with each other and in the world, some Demons I never really cared or knew much about before became some of my favorites due to their substories or how they interact in battle. Can't wait to play the other SMT games. Dear Devs please make Jack Frost's breast bigger next game
力竭了,没有自动存档真尼玛恶心,人修罗支线我看了提示17级的强度,60级去打被机制一招秒杀,然后1个多小时等于白玩,真尼玛恶心 开荒没提示开头选什么路线,论坛都在骂这个该死的一周目选了不牵手约等于开荒一周目白玩。 不打恶心的四神根本就没法升级,打了又只有幽默技能抽奖弱点,其中红色和黄色的经验宝贝明明可以一次性给4只一组,诶。他就非要给你一只一组,怕我玩得太舒服是吗cnm?