
An online co-op detective horror for up to 3 players. Work together across randomly generated shifts to investigate your customers, as some are only pretending to be human. Make one mistake, and you’ll be forced to board up, set traps, and hide.
Most likely between $3.3M and $9.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $9.99 | 88% | approximately $5.5M |
| Xbox | $9.99 | 84% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $4.63 on Steam · Ukraine (−54%). Compare 30 prices in 15 markets →
Reviews
Themes across 2750 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i have not much bad to say ,i realise more to come and the activities are easy at the moment! ok end bit in that maze and jumping a bit hard for some but that's the game maybe add short cuts or an out!
还可以 被朋友拉入的,两个人玩也挺有意思的
yue
o jogo é bom, melhor seria se desse pra jogar, crasha toda hora quando vou jogar com os rapazes
people say the replayability of this is poor, and i suppose thats true if you want something new each time, but i really love horror games where the horror starts as genuinely scary and slowly just becomes a nuisiance. i love endless mode im gonna make the prettiest shop imaginable while also memorising each person and their doppleganger counterparts also very fun on singleplayer too - ive played the whole game 3 times over (to get each ending) on singleplayer and it is 100% doable (although i did have to allow doppleganger transactions to get enough money for the true ending cause i couldnt if i played it straight. not sure if thats intentional or if its different on multiplayer)
Great game with good story mode
it was fun
Its a fun game, it just have very little replay abillity
Çok beğendim ama o mavi cücenin ben 🤍🤍🤍🤍
its pretty good but the post main story content could use some work. it basically seems impossible to be killed once you've unlocked everything an just let every entity go (but i was playing with two other people so maybe that's a scaling issue). also the tasks/events/daily notes from the manager after the second day post story never changed and were always empty. probably could use some better randomization with the entities as well in the post story content. overall though i liked it and it shows a lot of potential.