
Shelf Life is an action FPS set in a near future conglomerate, that will seem eerily familiar if you spend your time around online dumpster fires. Use your arsenal of weapons to shoot, burn and fungible-ize your way through the Edison facility fighting a lizardy hostile takeover.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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Reviews
A thoroughly enjoyable FPS in the vein of the original Half-Life. Definitely has some drawbacks, but for the low price tag, and considering the small size of the dev team, this is definitely worth giving a try. Props to the developers for putting this out, that alone is an achievement, but the spot on social commentary, the enjoyable gunplay, and the intricate level design wrap this up in a perfect package. Can't wait for the next Bongwater Classic!
pretty good game not perfect but definitely worth the asking price
Симулятор управления книжным магазином с элементами RPG: игрок обустраивает пространство, пополняет ассортимент, общается с посетителями и раскрывает небольшие истории каждого гостя. Акцент на атмосфере уютного магазина, кастомизации и взаимодействии с персонажами. Плюсы: Уютная атмосфера — тёплый визуальный стиль, фоновая музыка и детали интерьера (полки, лампы, кресла) создают ощущение настоящего книжного уголка; Кастомизация магазина — можно менять расстановку стеллажей, выбирать декор, оформлять витрины и тематические зоны, делая пространство уникальным; Интересные посетители — каждый гость приходит со своей историей или запросом: диалоги раскрывают их характеры и иногда запускают мини‑сюжеты. Минусы: Медленный прогресс — на ранних этапах заработок и открытие новых возможностей идут очень неторопливо, что может снизить мотивацию; Повторяемость задач — ежедневные рутинные действия (заказывать книги, расставлять их, обслуживать клиентов) со временем становятся монотонными; Ограниченная глубина экономики — система закупок и ценообразования довольно проста: мало факторов, влияющих на спрос, и стратегий для оптимизации прибыли. Итог: подойдёт любителям спокойных симуляторов и книжной тематики — впечатляет атмосферой уютного магазина, свободой оформления пространства и колоритными посетителями. Может разочаровать из‑за медленного развития, повторяемости ежедневных дел и упрощённой экономической модели.
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Hours played at review time, across 27 reviews with recorded playtime.
No way...
no vsync. game also isn't fun or polished enough to be on steam.
The game is very fun, the levels are designed well with a fair amount of creativity, the humor and social commentary is done really well, the movement feels nice, and the price feels fair. The problem lies in a few annoying bugs, most notably the bug where if you keep trying to fire while reloading your pistol, you are unable to switch and fire any weapons--this bug halted my attempt to get the 'speedrun' achievement twice. The length could definitely be a bit longer, especially since how well the few levels that are there are, it makes you want more. The game could also do better in terms of optimization, because a game such as this should not be demanding 6gb vram for the best quality. The worst culprit is the total absence of keybindings. There really shouldn't be any reason for keybindings to be missing from a game. Despite the few flaws, it is a very charming game and has left a good impression on me. The price and the small amount of developers(6, I think, based on the credits), justifies a lot of its shortcomings. If the devs made more games in the future, I would definitely check them out
[h1] A fun proof of concept [/h1] I had a nice time with it. wears its half-life inspiration on its sleeve, with a good amount of interactivity with the environment and classic fps elements. though the game visually is mostly default assets, that doesn't take away from the core gameplay. hopefully in the up coming sequel there will be more visual polish. As this is a [b] free game [/b] , I highly recommend checking it out, its also short and sweet so you can squeeze this experience in-between other games. [b] overall a good proof of concept. [/b] will be awaiting the sequel, that will hopefully out shine it in the future. thanks for reading.
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Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 193 | 79% | Free | |
| $2.7K | 11 | 73% | $12.99 | |
| — | 0 | — | — | |
| $0 | 0 | 56% | Free | |
| $0 | 37 | 81% | Free |