
Explore the mountain of Taumiel, solve environmental challenges, evade relentless threats, and uncover a reality that may not be what it seems.
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About
Shadows of Taumiel is a first-person adventure that combines exploration, stealth, platforming, and physics-based environmental puzzles.
After arriving at the mountain of Taumiel, what begins as a simple journey gradually turns into something far more unsettling. As you travel through forests, abandoned facilities, mountain trails, villas, and forgotten landmarks, strange events begin to blur the line between reality and memory.
Use the environment to overcome obstacles, manipulate physical systems, create new paths, and avoid threats that cannot always be confronted directly.
Features:
• Explore a large variety of interconnected locations across the mountain of Taumiel.
• Solve physics-based puzzles using objects, counterweights, pulleys, and environmental interactions.
• Hide, evade, and survive encounters with dangerous threats.
• Traverse rivers, cliffs, structures, and challenging platforming sections.
• Experience surreal dream-like episodes that reveal fragments of the protagonist's past.
• Discover multiple endings shaped by your actions throughout the journey.
Not everything you see can be trusted.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Spanish - Latin America*languages with full audio support
Reviews
Zum aktuellen Zeitpunkt leider noch zu unausgereift und damit lieber noch die Finger von lassen. Eine Story ist praktisch noch nicht vorhanden - der einzige Hinweis, was man zu tun hat, ist "Ich muss nach Hause" im ersten Text des Spiels. Das Warum, wer man ist oder wo man sich überhaupt befindet und wieso man eine Brücke weiter plötzlich schleichend des Nachbars Blicken ausweichen muss, bleibt unbeantwortet. Dazu wirkt die Steuerung noch sehr unrund, ganz speziell beim Springen von und auf Gegenstände und Interagieren mit Hilfsmitteln wie Brettern. 2 harte Spielabstürze gleich zu Beginn und eine fehlende Speicherfunktion, was bedeutet, dass man immer wieder an den Anfang des Kapitels zurückgesetzt wird, haben mich dann zum Abbrechen des Spieles genötigt. [b] Fazit: [/b] Auch wenn es sich noch um einen Early Access Titel im Low Budget-Bereich handelt und man in Rezensionen bei derartigen Titeln immer etwas lockerer mit Spielfehlern oder dem beinhaltenden Content umgehen sollte, so fühlt sich Shadows of Taumiel mehr nach einer frühen Alpha oder noch davor an.
非常弱智游戏 使我脑袋爆炸 游戏的各个按键都非常的墨迹磨蹭,按下设置按键和其他按键 他都要黑屏 再缓慢的出现一个动画 然后再进入设置界面,应用之后再回到菜单 又是一个缓慢的动画 才能再回去刚才的界面 我知道我说起来很混乱 但是你进去设置一下 玩一下就知道区别了 还有我好不容易耐着性子设置完,进游戏以后,跳出来教程 按shift跑 然后就不能动鼠标了,我一开始甚至以为是我的鼠标坏了,结果没有,就是游戏本身的程序出了问题,跳出一个方框教程以后鼠标就无法移动 非常离谱的差游戏 大家谨慎购买 rnm退钱
Shadows of Taumiel está más verde que los bosques en los que se basa, tiene muchos aspectos que molestan más que divierten y los bugs son constantes, llegándome a cerrar el juego muchas veces. La parte de su historia es compleja y difícil de explicar. Se podría decir que prácticamente no tiene historia, y que por eso la descripción del juego también es escasa. No hay motivaciones, ni explicaciones, ni apenas nada que te diga que debes hacer o por qué has de coger ese camino. El terror se queda en un par de sustos que te ves venir y que apenas da esa sensación de terror, de hecho con tanta luz y sombra, a veces me incordiaban más que me asustaban. Como digo, un juego con ideas buenas, que han de pulirse, pero que de momento no recomiendo. Reseña completa en [url=https://www.devuego.es/blog/2024/07/25/shadows-of-taumiel/] DeVuego [/url]
Presumably, VR helmet support could present an even more immersive gaming experience ...
*♪ using headphones only ♪*
Lately I've been experimenting in the horror genre, veering away from popular AAA projects towards smaller indies.According to my observations, this is where the ineffable atmosphere is. Shadows of Taumiel is one of those games....Puzzles and stealth are the main advantages here, in my opinion.There are also platformer elements here, which adds even more fun to the gameplay
you need to react quickly, as the intensity of the battle and the complexity increases / But there's not a lot of content. It feels like early access
If you’re stubborn enough to deal with broken jump and darkness, you might get some fun out of this game. Although the game appears to be simply another walking simulator with horror themes, it actually falls within the platformer/puzzle genre due to the increased freedom and traversal skills. Basically, you can sprint really fast and jump. This is necessary to complete the many jumping challenges and riddles. The other skill lets you to pick up or push stuff to make a route forward. This usually entails arranging multiple boxes to serve as platforms. Most tiny items can be carried, but heavy objects must be pushed by walking into them. The only catch is that you can’t jump or run while holding an object. Because the game contains physics, a puzzle may include other things such as pulleys and lifts. The UI isn’t the finest because there’s no crosshair that would alert you when you can interact with an object. You need to stand right next to it to work. Since it’s quite easy to miss crucial elements in the environment, there’s a help mode that highlights everything with yellow. Big issue is barely playable jumping mechanic. If you jump and push against a solid object such as wall, you’ll stay stuck on it like a spider until you let go. Although this doesn’t let you climb up a wall, it can work as an unofficial wall-walk. Some architecture in the game’s world has uneven surface, so you can use this to practically double jump over obstacles. Naturally, this isn't possible all the time. Unfortunately, some riddles appear to be unsolvable without cheating. One puzzle requires you to push two boxes, however one of them will not move at all. I was able to fix this by grabbing a hook that was just within reach and moving into a box. This caused a glitch that sent the box flying upwards, giving me enough time to move the second box. The other issue is that being too close to smaller objects prevents you from jumping over them. One of the last stages where you climb a mountain is the worst experience I’ve had in a while. The only solution to get over is to take a step back or attempt a running jump. Even if you're running throughout a seemingly open area, you can't go beyond the walled path. The barrier may not appear to be high, but the game uses invisible walls to keep you from jumping over. The final mechanic is stealth, which works fine. You can hide in tall grass and see where the "enemy" is looking, so there will be no surprises. Even if you are caught, the game just resets you to the beginning of the current section so you can attempt again without losing anything. The same thing happens when you fall into water, fall from heights, or are caught by the enemy. It seems like the developer was aware of all the problems because there’s a checkpoint after each platforming section or puzzle. However, they only work until you exit the game. If you do this before moving to the next stage, you will have to replay the entire stage. The game leads you through a series of stages, each with its own appearance and atmosphere. Visuals are fair for a Unity engine, but not particularly good. One major issue is the game's darkness, which cannot be altered. However, the game will keep you entertained for several hours due to its numerous stages. If you want to replay a stage, you can do so using the chapter select option on the main menu. Since there are no collectibles, there’s no reason to do this. Achievements are awarded for beating each stage and getting all endings. There are only a few that require some extra work.
6分钟,bug。 好几处问题,。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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