
Shadow of Pharos is a short first-person horror game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game stinky fr
Kept going in circles over the same areas over and over, no ending or anything other than a couple of jumpscares. Rating: 2/10
an atmospheric piece of ♥♥♥♥
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Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"i've been watching our recordings every night until i fall asleep. a few days ago i couldn't find the remote,so i just sat here and cried."
I have zero idea how you're supposed to figure out how to get the 'true' ending without looking it up. All of that was so unintuitive that I'm kind of speechless. It felt extra weird because before that the game is very hand-holdy with the "I went here, did this, and went here" notes. Music at the end was surprising, but kinda nice.
як можна запихнути в такий маленький проект стільки атмосфери
good idea, good implementation, bad design. it had everything to be perfect, but it's so unintuitive the game feels wrong. people say you will finish in less than an hour, but that is only the case when you know what you are doing. if you are going blind, expect to be pranked by little details and weird design choices for the player experience. with that said, i would love to reccomend this game, but i can't. it was spooky, sure, but it can't be fun if i spend hours in a loop without knowing what to do.
The true ending is a process to get but well worth it in the end.
This is an absolute pain in the a$$ trying to get the one and only achievement. Watch a YouTube video, write down instructions, think you're on the right track, but no. That last lock remains in place and you're stuck in an endless loop. It makes you want to pull your hair out. It was cool the first time. While going through my Steam library to clean up missing achievements I gave it another go. That's when the frustration set in....
Eu recomendo sim esse jogo, caso você tenha uma bola de cristal. Caso contrário, não jogue.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.